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Volumn , Issue , 2009, Pages 35-40

Simulation of weathering fur

Author keywords

Fur texel; Gammon ton; PBS; Weathering simulation

Indexed keywords

DYNAMIC LIGHTING; FUR TEXEL; INTERMEDIATE REPRESENTATIONS; PERLIN NOISE; POINT-BASED; TIME VARYING; TRACING METHOD; VOLUMETRIC STRUCTURES; WEATHERING EFFECTS;

EID: 76749103887     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1670252.1670262     Document Type: Conference Paper
Times cited : (3)

References (20)
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    • BAKAY, B., LALONDE, P., AND HEIDRICH, W. 2002. Real-time animated grass. In Eurographics'02 short paper.
  • 2
    • 32244436089 scopus 로고    scopus 로고
    • A practical self-shadowing algorithm for interactive hair animations
    • BERTAILS, F., MENIER, C., AND CANI, M. 2005. A practical self-shadowing algorithm for interactive hair animations. Proc. Conf. Graphics Interface., 71-78.
    • (2005) Proc. Conf. Graphics Interface , pp. 71-78
    • BERTAILS, F.1    MENIER, C.2    CANI, M.3
  • 9
    • 84938023437 scopus 로고    scopus 로고
    • INSTITUTE, D. B., AND BANKS, D. C. 1994. Illumination in diverse codimensions. SIGGRAPH 1994., 327-334.
    • INSTITUTE, D. B., AND BANKS, D. C. 1994. Illumination in diverse codimensions. SIGGRAPH 1994., 327-334.
  • 11
    • 0031645049 scopus 로고    scopus 로고
    • JENSEN, H. W., CHRISTENSEN, AND H., P. 1998. Efficient simulation of light transport in scences with participating media using photon maps. In SIGGRAPH '98: Proceedings of the 25th annual conference on Computer graphics and interactive techniques, 311-320.
    • JENSEN, H. W., CHRISTENSEN, AND H., P. 1998. Efficient simulation of light transport in scences with participating media using photon maps. In SIGGRAPH '98: Proceedings of the 25th annual conference on Computer graphics and interactive techniques, 311-320.
  • 13
    • 84912035697 scopus 로고    scopus 로고
    • KAJIYA, J. T., AND KAY, T. L. 1989. Rendering fur with three dimensional textures. SIGGRAPH Comput. Graph. 23, 3, 271-280.
    • KAJIYA, J. T., AND KAY, T. L. 1989. Rendering fur with three dimensional textures. SIGGRAPH Comput. Graph. 23, 3, 271-280.
  • 17
    • 1442327916 scopus 로고    scopus 로고
    • A phsychophysically based artistic techniques for increased perceived realism of virtual environments
    • November
    • LONGHURST, P., LEDDA, P., AND CHALMERS, A. 2003. A phsychophysically based artistic techniques for increased perceived realism of virtual environments. AFRIGRAPH 2003. November, 123-132.
    • (2003) AFRIGRAPH 2003 , pp. 123-132
    • LONGHURST, P.1    LEDDA, P.2    CHALMERS, A.3
  • 19
    • 76749132646 scopus 로고    scopus 로고
    • MEYER, A., AND NEYRET, F. 1998. Interactive volumetric textures. In Rendering Techniques (EurographicsWorkshop on Rendering - EGSR), Springer Wein, G. Drettakis and N. Max, Eds., Eurographics, 157-168.
    • MEYER, A., AND NEYRET, F. 1998. Interactive volumetric textures. In Rendering Techniques (EurographicsWorkshop on Rendering - EGSR), Springer Wein, G. Drettakis and N. Max, Eds., Eurographics, 157-168.
  • 20
    • 0031679665 scopus 로고    scopus 로고
    • Modeling, animating, and rendering complex scenes using volumetric textures
    • NEYRET, F. 1998. Modeling, animating, and rendering complex scenes using volumetric textures. IEEE Transactions on Visualization and Computer Graphics 4, 1, 55-70.
    • (1998) IEEE Transactions on Visualization and Computer Graphics , vol.4 , Issue.1 , pp. 55-70
    • NEYRET, F.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.