메뉴 건너뛰기




Volumn , Issue , 2008, Pages 131-138

Simulating interactions of avatars in high dimensional state space

Author keywords

Human animation; Optimal control

Indexed keywords

3-D VIRTUAL ENVIRONMENT; COMPUTER GAME; EFFICIENT COMPUTATION; FINITE STATE MACHINES; HIGH CONNECTIVITY; HIGH-DIMENSIONAL; HUMAN ANIMATION; HUMAN INTERACTIONS; INTERACTION GRAPHS; LEARNING METHODS; MIN-MAX; NON-PLAYER CHARACTER; OPTIMAL ACTIONS; OPTIMAL CONTROLS; RUNTIMES; STATE SPACE; TIME OPTIMAL CONTROL; VIRTUAL AVATAR;

EID: 57749172972     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1342250.1342271     Document Type: Conference Paper
Times cited : (36)

References (19)
  • 10
    • 84923591705 scopus 로고    scopus 로고
    • A hierarchical approach to interactive motion editing for human-like figures
    • LEE, J., AND SHIN, S. Y. 1999. A hierarchical approach to interactive motion editing for human-like figures. Proceedings of SIGGRAPH'99, 39-48.
    • (1999) Proceedings of SIGGRAPH'99 , pp. 39-48
    • Lee, J.1    Shin, S.Y.2
  • 18
    • 34547673003 scopus 로고    scopus 로고
    • Near-optimal character animation with continuous control
    • TREUILLE, A., LEE, Y., AND POPOVIC', Z. 2007. Near-optimal character animation with continuous control. ACM Transactions on Graphics 26, 3.
    • (2007) ACM Transactions on Graphics , vol.26 , Issue.3
    • Treuille, A.1    Lee, Y.2    Popovic, Z.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.