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Volumn 2, Issue , 2009, Pages 445-449

To create intelligent adaptive neuro-controller of game opponent from UCT-created data

Author keywords

Adaptive game AI; Dead end; Neuro controller; UCT

Indexed keywords

ADAPTIVE GAME AI; BASIC PRINCIPLES; COMPUTATION-INTENSIVE ALGORITHMS; COMPUTER GO; EFFICIENT ALGORITHM; EXCELLENT PERFORMANCE; KEY FACTORS; NON-PLAYER CHARACTER; ON-LINE GAMES; TRAINING DATA; VIDEO GAME;

EID: 76349114716     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/FSKD.2009.746     Document Type: Conference Paper
Times cited : (2)

References (11)
  • 2
    • 4344632750 scopus 로고    scopus 로고
    • Georgios N. Yannakakis, John Levine, and John Hallam. An Evolutionary Approach for Interactive Computer Games. In Proceedings of the Congress on Evolutionary Computation (CEC-04), pages 986-993, June 2004.
    • Georgios N. Yannakakis, John Levine, and John Hallam. An Evolutionary Approach for Interactive Computer Games. In Proceedings of the Congress on Evolutionary Computation (CEC-04), pages 986-993, June 2004.
  • 3
    • 76349121363 scopus 로고    scopus 로고
    • Peter Bentley Article, LETTING STONES GO UNTURNED, Feb, 2008.
    • Peter Bentley Article, "LETTING STONES GO UNTURNED", Feb, 2008.
  • 6
    • 76349123214 scopus 로고    scopus 로고
    • Multi-armed bandit, Wikipedia, Retrieved from http://en.wikipedia.org/ wiki/Multi-armed-bandit (22/08/08).
    • Multi-armed bandit, Wikipedia, Retrieved from http://en.wikipedia.org/ wiki/Multi-armed-bandit (22/08/08).
  • 7
    • 0036568025 scopus 로고    scopus 로고
    • Finite-time analysis of the multi-armed bandit problem
    • Peter Auer, Nicol'o Cesa-Bianchi, and Paul Fischer. "Finite-time analysis of the multi-armed bandit problem." Machine Learning, 47(2/3):235-256, 2002.
    • (2002) Machine Learning , vol.47 , Issue.2-3 , pp. 235-256
    • Auer, P.1    Cesa-Bianchi, N.2    Fischer, P.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.