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Volumn 2, Issue , 2009, Pages 445-449
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To create intelligent adaptive neuro-controller of game opponent from UCT-created data
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Author keywords
Adaptive game AI; Dead end; Neuro controller; UCT
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Indexed keywords
ADAPTIVE GAME AI;
BASIC PRINCIPLES;
COMPUTATION-INTENSIVE ALGORITHMS;
COMPUTER GO;
EFFICIENT ALGORITHM;
EXCELLENT PERFORMANCE;
KEY FACTORS;
NON-PLAYER CHARACTER;
ON-LINE GAMES;
TRAINING DATA;
VIDEO GAME;
ALGORITHMS;
COMPUTATION THEORY;
COMPUTER CONTROL SYSTEMS;
CONTROLLERS;
FUZZY SYSTEMS;
COMPUTATIONAL EFFICIENCY;
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EID: 76349114716
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/FSKD.2009.746 Document Type: Conference Paper |
Times cited : (2)
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References (11)
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