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Volumn , Issue , 2008, Pages 67-70
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To create adaptive game opponent by using UCT
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Author keywords
Adaptive game AI; Dead end; UCT
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Indexed keywords
ADAPTIVE GAME AI;
BASIC PRINCIPLES;
CHALLENGE LEVELS;
COMPUTER GO;
CONTROL APPROACH;
DEAD END;
MONTE CARLO;
NON-PLAYER CHARACTER;
UCT;
UPPER CONFIDENCE BOUND;
VIDEO GAME;
ARTIFICIAL INTELLIGENCE;
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EID: 70449601986
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/CIMCA.2008.81 Document Type: Conference Paper |
Times cited : (7)
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References (9)
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