-
1
-
-
72949105902
-
-
CAVE Quake II. Available: [Online]
-
P. Rajlich, CAVE Quake II. [Online]. Available: http://edu/ ̃prajlich/caveQuake/
-
-
-
Rajlich, P.1
-
2
-
-
18144423153
-
Game engine virtual reality with CaveUT
-
Apr.
-
J. Jacobson and M. Lewis, "Game engine virtual reality with CaveUT," Computer, vol.38, no.4, pp. 79-82, Apr. 2005.
-
(2005)
Computer
, vol.38
, Issue.4
, pp. 79-82
-
-
Jacobson, J.1
Lewis, M.2
-
3
-
-
77953500892
-
The CaveUT system: Immersive entertainment based on a game engine
-
J. Jacobson, M. L. Renard, J.-L. Lugrin, and M. Cavazza, "The CaveUT system: Immersive entertainment based on a game engine," in Proc. ACM SIGCHI Int. Conf. Adv. Comput. Entertain. Technol., ACE, 2005, pp. 184-187.
-
(2005)
Proc. ACM SIGCHI Int. Conf. Adv. Comput. Entertain. Technol., ACE
, pp. 184-187
-
-
Jacobson, J.1
Renard, M.L.2
Lugrin, J.-L.3
Cavazza, M.4
-
4
-
-
38349020117
-
First person indoor/outdoor augmented reality application: ARQuake
-
Feb.
-
B. Thomas, B. Close, J. Donoghue, J. Squires, P. De Bondi, and W. Piekarski, "First person indoor/outdoor augmented reality application: ARQuake," Pers. Ubiquitous Comput., vol.6, no.1, pp. 75-86, Feb. 2002.
-
(2002)
Pers. Ubiquitous Comput.
, vol.6
, Issue.1
, pp. 75-86
-
-
Thomas, B.1
Close, B.2
Donoghue, J.3
Squires, J.4
De Bondi, P.5
Piekarski, W.6
-
5
-
-
84911456617
-
Human pacman: A sensing-based mobile entertainment system with ubiquitous computing and tangible interaction
-
Redwood City, CA
-
A. D. Cheok, S. W. Fong, K. H. Goh, X. Yang, W. Liu, and F. Farzbiz, "Human Pacman: A sensing-based mobile entertainment system with ubiquitous computing and tangible interaction," in Proc. Workshop Netw. Syst. Support Games, NetGames, Redwood City, CA, 2003, pp. 106-117.
-
(2003)
Proc. Workshop Netw. Syst. Support Games, NetGames
, pp. 106-117
-
-
Cheok, A.D.1
Fong, S.W.2
Goh, K.H.3
Yang, X.4
Liu, W.5
Farzbiz, F.6
-
6
-
-
3042598529
-
Touchspace: Mixed reality game space based on ubiquitous, tangible, and social computing
-
Dec.
-
A. D. Cheok, X. Yang, Z. Y. Zhou, M. Billinghurst, and H. Kato, "Touchspace: Mixed reality game space based on ubiquitous, tangible, and social computing," Pers. Ubiquitous Comput., vol. 6, no. 5/6, pp. 430-442, Dec. 2002.
-
(2002)
Pers. Ubiquitous Comput.
, vol.6
, Issue.5-6
, pp. 430-442
-
-
Cheok, A.D.1
Yang, X.2
Zhou, Z.Y.3
Billinghurst, M.4
Kato, H.5
-
7
-
-
38349025207
-
A new gaming device and interaction method for a first-person-shooter
-
Leipzig, Germany
-
S. Beckhaus, K. J. Blom, and M. Haringer, "A new gaming device and interaction method for a first-person-shooter," in Proc. Comput. Sci. Magic, Leipzig, Germany, 2005.
-
(2005)
Proc. Comput. Sci. Magic
-
-
Beckhaus, S.1
Blom, K.J.2
Haringer, M.3
-
8
-
-
72949116019
-
-
GameRunner. [Online]. Available
-
GameRunner. [Online]. Available: http://www.gamerunner.us/
-
-
-
-
9
-
-
72949118539
-
-
Cube Engine. [Online]. Available
-
Cube Engine. [Online]. Available: http://www.cubeengine.com/
-
-
-
-
10
-
-
0002853755
-
A discussion of cybersickness in virtual environments
-
Jan.
-
J. Joseph and J. LaViola, "A discussion of cybersickness in virtual environments," SIGCHI Bull., vol.32, no.1, pp. 47-56, Jan. 2000.
-
(2000)
SIGCHI Bull.
, vol.32
, Issue.1
, pp. 47-56
-
-
Joseph, J.1
La Viola, J.2
-
11
-
-
72949086749
-
MR-based PreViz systems for filmmaking: On-set camera-work authoring and action rehearsal
-
Nara, Japan, Nov.
-
R. Ichikari, R. Tenmoku, F. Shibata, T. Ohshima, and H. Tamura, "MRbased PreViz systems for filmmaking: On-set camera-work authoring and action rehearsal," in Proc. 6th ISMAR Workshop Mixed Reality Entertain. Art, Nara, Japan, Nov. 2007, pp. 21-26.
-
(2007)
Proc. 6th ISMAR Workshop Mixed Reality Entertain. Art
, pp. 21-26
-
-
Ichikari, R.1
Tenmoku, R.2
Shibata, F.3
Ohshima, T.4
Tamura, H.5
-
12
-
-
72949106787
-
-
NUS Mixed Reality Lab, MXR Toolkit. [Online]. Available
-
NUS Mixed Reality Lab, MXR Toolkit. [Online]. Available: http://mxrtoolkit.sourceforge.net/.
-
-
-
-
13
-
-
0027805921
-
Calibration of head-mounted displays for augmented reality applications
-
A. L. Janin, D.W. Mizell, and T. P. Caudell, "Calibration of head-mounted displays for augmented reality applications," in Proc. Virtual Reality Annu. Int. Symp., 1993, pp. 246-255.
-
(1993)
Proc. Virtual Reality Annu. Int. Symp.
, pp. 246-255
-
-
Janin, A.L.1
Mizell, D.W.2
Caudell, T.P.3
-
14
-
-
0030387414
-
Superior augmented reality registration by integrating landmark tracking and magnetic tracking
-
A. State, G. Hirota, D. T. Chen, W. F. Garrett, and M. A. Livingston, "Superior augmented reality registration by integrating landmark tracking and magnetic tracking," in Proc. 23rd Annu. Conf. Comput. Graph. Interactive Techn., SIGGRAPH, 1996, pp. 429-438.
-
(1996)
Proc. 23rd Annu. Conf. Comput. Graph. Interactive Techn., SIGGRAPH
, pp. 429-438
-
-
State, A.1
Hirota, G.2
Chen, D.T.3
Garrett, W.F.4
Livingston, M.A.5
-
15
-
-
84911436936
-
Comprehensive calibration and registration procedures for augmented reality
-
A. L. Fuhrmann, R. Splechtna, and J. Prikryl, "Comprehensive calibration and registration procedures for augmented reality," in Proc. Eurographics Workshop Virtual Environ., 2001, pp. 219-228.
-
(2001)
Proc. Eurographics Workshop Virtual Environ.
, pp. 219-228
-
-
Fuhrmann, A.L.1
Splechtna, R.2
Prikryl, J.3
-
16
-
-
72949090467
-
Augmented reality collaborative environment: Calibration & interactive scene editing
-
May
-
R. Grasset, X. Décoret, and J.-D. Gascuel, "Augmented reality collaborative environment: Calibration & interactive scene editing," in Proc. VRIC, May 2001, pp. 1-8.
-
(2001)
Proc. VRIC
, pp. 1-8
-
-
Grasset, R.1
Décoret, X.2
Gascuel, J.-D.3
-
17
-
-
34247197025
-
Calibration of an HMPD-based augmented reality system
-
May
-
H. Hua, C. Gao, and N. Ahuja, "Calibration of an HMPD-based augmented reality system," IEEE Trans. Syst., Man, Cybern. A, Syst., Humans, vol.37, no.3, pp. 416-430, May 2007.
-
(2007)
IEEE Trans. Syst., Man, Cybern. A, Syst., Humans
, vol.37
, Issue.3
, pp. 416-430
-
-
Hua, H.1
Gao, C.2
Ahuja, N.3
-
18
-
-
0032641891
-
Hybrid inertial and vision tracking for augmented reality registration
-
S. You, U. Neumann, and R. Azuma, "Hybrid inertial and vision tracking for augmented reality registration," in Proc. IEEE VR, 1999, pp. 260-267.
-
(1999)
Proc. IEEE VR
, pp. 260-267
-
-
You, S.1
Neumann, U.2
Azuma, R.3
-
19
-
-
0035055877
-
Fusion of vision and gyro tracking for robust augmented reality registration
-
S. You and U. Neumann, "Fusion of vision and gyro tracking for robust augmented reality registration," in Proc. VR Conf., 2001, pp. 71-78.
-
(2001)
Proc. VR Conf.
, pp. 71-78
-
-
You, S.1
Neumann, U.2
-
20
-
-
84953341231
-
A hybrid registration method for outdoor augmented reality
-
K. Satoh, M. Anabuki, H. Yamamoto, and H. Tamura, "A hybrid registration method for outdoor augmented reality," in Proc. IEEE ACM ISAR, 2001, pp. 67-76.
-
(2001)
Proc. IEEE ACM ISAR
, pp. 67-76
-
-
Satoh, K.1
Anabuki, M.2
Yamamoto, H.3
Tamura, H.4
-
21
-
-
5444252572
-
A tracker alignment framework for augmented reality
-
Y. Baillot, S. J. Julier, D. Brown, and M. A. Livingston, "A tracker alignment framework for augmented reality," in Proc. 2nd IEEE ACM ISMAR, 2003, pp. 142-150.
-
(2003)
Proc. 2nd IEEE ACM ISMAR
, pp. 142-150
-
-
Baillot, Y.1
Julier, S.J.2
Brown, D.3
Livingston, M.A.4
-
22
-
-
72949107268
-
-
[Online]. Available:
-
M. Gomez. [Online]. Available: http://www.gamasutra.com/features/ 19991018/Gomez-5.htm
-
-
-
Gomez, M.1
-
23
-
-
16244374328
-
A prototype of video see-through mixed reality interactive system
-
W. Qi, "A prototype of video see-through mixed reality interactive system," in Proc. 2nd Int. Symp. 3DPVT, 2004, pp. 163-166.
-
(2004)
Proc. 2nd Int. Symp. 3DPVT
, pp. 163-166
-
-
Qi, W.1
|