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Volumn 265, Issue , 2005, Pages 184-187

The CaveUT system: Immersive entertainment based on a game engine

Author keywords

digital arts; game engine; immersive displays; intelligent virtual environments

Indexed keywords

DIGITAL ART; GAME ENGINE; HAND TRACKING; IMMERSIVE; IMMERSIVE DISPLAY; IMMERSIVE VIRTUAL REALITY; IMMERSIVE VR; INTELLIGENT VIRTUAL ENVIRONMENTS; INTERACTIVE STORYTELLING; PC-BASED; SCREEN DISPLAYS; UNREAL TOURNAMENT;

EID: 77953500892     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1178477.1178503     Document Type: Conference Paper
Times cited : (27)

References (13)
  • 1
    • 0002964554 scopus 로고    scopus 로고
    • Principles for the Design of Performance-oriented Interaction Techniques
    • K. M. Stanney (Ed.), Mahwa, New Jersey: Lawrence Erlbaum Associates, Inc., Publishers
    • Bowman, D. A. Principles for the Design of Performance-oriented Interaction Techniques. In K. M. Stanney (Ed.), Handbook of Virtual Environments, Mahwa, New Jersey: Lawrence Erlbaum Associates, Inc., Publishers, 2002.
    • (2002) Handbook of Virtual Environments
    • Bowman, D.A.1
  • 9
    • 0347698562 scopus 로고    scopus 로고
    • Unreal tournament for immersive interactive theater
    • Jacobson, J., and Hwang, Z. Unreal Tournament for Immersive Interactive Theater, Communications of the ACM 45, 2002, 39-42. (Pubitemid 135702385)
    • (2002) Communications of the ACM , vol.45 , Issue.1 , pp. 39-42
    • Jacobson, J.1    Hwang, Z.2
  • 11


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.