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Volumn , Issue , 2009, Pages 1073-1082

Black cloud: Patterns towards da future

Author keywords

Alternate reality game; Charts; Climate sensing; CO2; High school; Interactive art; John Dewey; Public art; Situated learning; SMS text messaging; VOC

Indexed keywords

CIVIC ENGAGEMENT; GAME-BASED LEARNING; HIGH SCHOOL; HIGH SCHOOL STUDENTS; INTERACTIVE ARTS; LOS ANGELES; REAL-WORLD; SITUATED LEARNING; SMS TEXT; STUDENT LEARNING; TEACHING METHODS;

EID: 72449175203     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1631272.1631514     Document Type: Conference Paper
Times cited : (20)

References (20)
  • 2
    • 72449170385 scopus 로고    scopus 로고
    • Christopher, Roy. 2007. Eric Zimmerman: Play as Research. In R. Christopher (Ed.), Follow For Now: Interviews with Friends and Heroes. Seattle: Well-Read Bear.
    • Christopher, Roy. 2007. Eric Zimmerman: Play as Research. In R. Christopher (Ed.), Follow For Now: Interviews with Friends and Heroes. Seattle: Well-Read Bear.
  • 3
    • 0002073318 scopus 로고
    • The School and Society
    • Dewey, John. 1897. The School and Society MW (Vol. 1, pp. 5-20).
    • (1897) MW , vol.1 , pp. 5-20
    • Dewey, J.1
  • 6
    • 0003958722 scopus 로고    scopus 로고
    • Qualitative Research Methods for Science Education
    • B. J. Fraser & K. G. Tobin Eds
    • Erickson, Frederick. 1998. Qualitative Research Methods for Science Education. In B. J. Fraser & K. G. Tobin (Eds.) International Handbook of Science Education.
    • (1998) International Handbook of Science Education
    • Erickson, F.1
  • 10
    • 72449148531 scopus 로고    scopus 로고
    • Retrieved March 10, 2009, from
    • Gee, James Paul. 2009. Games As Their Test Retrieved March 10, 2009, from http://spotlight.macfound.org/main/entry/james-paul-gee-games-as-their-test/
    • (2009) Games As Their Test
    • Gee, J.P.1
  • 12
    • 0001315579 scopus 로고    scopus 로고
    • Signifying in the Zone of Proximal Development
    • C. Lee & P. Smagorinsky Eds, New York: Cambridge University
    • Lee, Carol. 2000. Signifying in the Zone of Proximal Development. In C. Lee & P. Smagorinsky (Eds.) Vygotskian Perspectives on Literacy Research. New York: Cambridge University.
    • (2000) Vygotskian Perspectives on Literacy Research
    • Lee, C.1
  • 15
    • 72449210882 scopus 로고    scopus 로고
    • Why I Love Bees: A Case Study in Collective Intelligence Gaming
    • K. Salen Ed, Cambridge: MIT Press
    • McGonigal, Jane. 2008. Why I Love Bees: A Case Study in Collective Intelligence Gaming. In K. Salen (Ed.), The Ecology of Games: Connecting Youth, Games, and Learning (pp. 199-228). Cambridge: MIT Press.
    • (2008) The Ecology of Games: Connecting Youth, Games, and Learning , pp. 199-228
    • McGonigal, J.1
  • 16
    • 0038171363 scopus 로고    scopus 로고
    • Constructing Meaning About Violence, School, and Community: Participatory Action Research with Urban Youth
    • McIntyre, Alice. 2000. Constructing Meaning About Violence, School, and Community: Participatory Action Research with Urban Youth. In The Urban Review. Vol 32, No. 2.
    • (2000) The Urban Review , vol.32 , Issue.2
    • McIntyre, A.1
  • 17
    • 85146412992 scopus 로고    scopus 로고
    • A Pedagogy of Multiliteracies: Designing Social Futures
    • New London Group
    • New London Group. 1996. A Pedagogy of Multiliteracies: Designing Social Futures. In Harvard Education Review. Vol 66, Number 1.
    • (1996) Harvard Education Review , vol.66 , Issue.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.