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Volumn 7, Issue 1, 2009, Pages 193-197

Mobile serious games for collaborative problem solving

Author keywords

Collaboration; Mobile serious games; Primary school; Problem solving

Indexed keywords

ARTICLE; CHILD; CHILE; COLLABORATIVE PROBLEM SOLVING; CONTROLLED STUDY; COOPERATION; GAME; HUMAN; HUMAN EXPERIMENT; LEADERSHIP; LEARNING; MOBILE SERIOUS GAME; NORMAL HUMAN; PERCEPTION; PROBLEM SOLVING; RATING SCALE; RECREATION; RESPONSIBILITY; SCHOOL CHILD; SCORING SYSTEM; SKILL; STUDENT; CURRICULUM; PROBLEM BASED LEARNING;

EID: 71749094602     PISSN: 15548716     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (13)

References (16)
  • 3
    • 0034457814 scopus 로고    scopus 로고
    • Changing how and what children learn in scool with computer - Based technologies
    • J. Roschelle, R. Pea, C. Hoadley, D. Gordin, and B. Means, Changing how and what children learn in scool with computer - based technologies, The Future of Children 10 (2) (2000), 76-101.
    • (2000) The Future of Children , vol.10 , Issue.2 , pp. 76-101
    • Roschelle, J.1    Pea, R.2    Hoadley, C.3    Gordin, D.4    Means, B.5
  • 4
    • 0004235832 scopus 로고
    • Princeton N.J Princeton University Press
    • G. Polya, How to solve it. Princeton, N.J, Princeton University Press; 1957.
    • (1957) How to Solve It
    • Polya, G.1
  • 5
    • 0345592974 scopus 로고    scopus 로고
    • Los Angeles, California, Center for the Study of Evaluation, National Center for Research and Student Testing, University of California
    • H. O'Neil, J. Schacter, Test specifications for problem-solving assessment, Los Angeles, California, Center for the Study of Evaluation, National Center for Research and Student Testing, University of California; 1997.
    • (1997) Test Specifications for Problem-solving Assessment
    • O'neil, H.1    Schacter, J.2
  • 7
    • 34248663522 scopus 로고    scopus 로고
    • Schoenfeld's problem solving theory in a student controlled learning environment
    • E. Harskamp, C. Suhre, Schoenfeld's problem solving theory in a student controlled learning environment, Computers & Education 49 (3) (2007), 822-839.
    • (2007) Computers & Education , vol.49 , Issue.3 , pp. 822-839
    • Harskamp, E.1    Suhre, C.2
  • 8
    • 3142678927 scopus 로고    scopus 로고
    • Problem-based learning: What and how do students learn?
    • C. Hmelo-Silver, Problem-based learning: what and how do students learn?, Educational Psychology Review 16 (3) (2004), 235-266.
    • (2004) Educational Psychology Review , vol.16 , Issue.3 , pp. 235-266
    • Hmelo-Silver, C.1
  • 10
    • 0742303118 scopus 로고    scopus 로고
    • Computer supported collaborative learning using wirelessly interconnected handheld computers
    • G. Zurita, M. Nussbaum, Computer supported collaborative learning using wirelessly interconnected handheld computers, Computers & Education 42 (3) (2004), 289-314.
    • (2004) Computers & Education , vol.42 , Issue.3 , pp. 289-314
    • Zurita, G.1    Nussbaum, M.2
  • 11
    • 77953014870 scopus 로고    scopus 로고
    • Designing mobile technologies to support collaboration
    • D. Stanton, H.Neale, Designing mobile technologies to support collaboration, Brockenhurst, 2002.
    • (2002) Brockenhurst
    • Stanton, D.1    Neale, H.2
  • 12
    • 85007866459 scopus 로고    scopus 로고
    • Using web-based computer games to meet the demands of today's high stakes testing: A mixed method inquiry
    • K. McDonald, R.D. Hannafin, Using web-based computer games to meet the demands of today's high stakes testing: a mixed method inquiry. Journal of research on technology in education 55 (4) (2003), 459-472.
    • (2003) Journal of Research on Technology in Education , vol.55 , Issue.4 , pp. 459-472
    • McDonald, K.1    Hannafin, R.D.2
  • 13
    • 85008852664 scopus 로고    scopus 로고
    • Digital games in education: The design of games-based learning environments
    • B. Gros, Digital Games in Education: The Design of Games-Based Learning Environments, Journal of Research on Technology in Education 40 (1) (2007), 23-38.
    • (2007) Journal of Research on Technology in Education , vol.40 , Issue.1 , pp. 23-38
    • Gros, B.1
  • 15
    • 38149038038 scopus 로고    scopus 로고
    • Mobile game-based methodology for science learning
    • J. Jacko (Ed.), Human computer interaction, part IV, HCII
    • J. Sánchez, A. Salinas, and M. Sáenz, Mobile game-based methodology for science learning. In J. Jacko (Ed.), Human computer interaction, part IV, HCII, LNCS 4553, 2007, pp.322-331.
    • (2007) LNCS , vol.4553 , pp. 322-331
    • Sánchez, J.1    Salinas, A.2    Sáenz, M.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.