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Volumn , Issue , 2009, Pages 30-34

Data mining for player modeling in videogames

Author keywords

[No Author keywords available]

Indexed keywords

CLUSTERING METHODS; GAME PLAYERS; PLAYER MODELING; VIDEO GAME;

EID: 70849107680     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/PCI.2009.28     Document Type: Conference Paper
Times cited : (11)

References (17)
  • 5
    • 26944466763 scopus 로고    scopus 로고
    • Player modeling impact on player's entertainment in computer games
    • G.N. Yannakakis and M. Maragoudakis, "Player Modeling Impact on Player's Entertainment in Computer Games," User Modeling 2005, 2005, pp. 74-78
    • (2005) User Modeling 2005 , pp. 74-78
    • Yannakakis, G.N.1    Maragoudakis, M.2
  • 7
    • 26944478381 scopus 로고    scopus 로고
    • Player modeling for adaptive games
    • Charles River Media, Inc.
    • R. Houlette, Player Modeling for Adaptive Games. AI Game Programming Wisdom II, Charles River Media, Inc (2004) 557-566
    • (2004) AI Game Programming Wisdom II , pp. 557-566
    • Houlette, R.1
  • 10
    • 0003136237 scopus 로고
    • Efficient and effective clustering methods for spatial data mining
    • Santiago, Chile, September
    • Raymond T. Ng and Jiawei Han. Efficient and effective clustering methods for spatial data mining. In Proc. of the VLDB Conference, Santiago, Chile, September 1994.
    • (1994) Proc. of the VLDB Conference
    • Ng Raymond, T.1    Jiawei, H.2
  • 12
    • 0001138328 scopus 로고
    • Algorithm AS 136: A K means clustering algorithm
    • Hartigan, J. A.; Wong, M. A. (1979). "Algorithm AS 136: A KMeans Clustering Algorithm". Applied Statistics 28 (1): 100-108.
    • (1979) Applied Statistics , vol.28 , Issue.1 , pp. 100-108
    • Hartigan, J.A.1    Wong, M.A.2
  • 16
    • 0025447750 scopus 로고
    • The R*-tree: An efficient and robust access method for points and rectangles
    • Atlantic City, NJ, May
    • N. Beckmann, H.-P. Kriegei, R. Schneider, and B. Seeger. The R*-tree: an efficient and robust access method for points and rectangles. In Proc. of ACM SIGMOD, pages 322-331, Atlantic City, NJ, May 1990.
    • (1990) Proc. of ACM SIGMOD , pp. 322-331
    • Beckmann, N.1    Kriegei, H.-P.2    Schneider, R.3    Seeger, B.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.