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Volumn 4018 LNCS, Issue , 2006, Pages 419-424

User-system-experience model for user centered design in computer games

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER AIDED DESIGN; COMPUTER SOFTWARE; MATHEMATICAL MODELS; PRODUCTIVITY; REAL TIME SYSTEMS; WORLD WIDE WEB;

EID: 33746088510     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/11768012_62     Document Type: Conference Paper
Times cited : (13)

References (12)
  • 1
    • 33746061348 scopus 로고    scopus 로고
    • Using frustration in the design of adaptive videogames
    • ACM Press, New York, NY
    • Gilleade K M, Dix A, Using frustration in the design of adaptive videogames. ACE '04, vol, 74. ACM Press, New York, NY, 228-232, 2004.
    • (2004) ACE '04 , vol.74 , pp. 228-232
    • Gilleade, K.M.1    Dix, A.2
  • 4
    • 84941155799 scopus 로고    scopus 로고
    • posted 20/01/06, last accessed 05/02/06
    • Bateman C M, Only A Game weblog, posted 20/01/06, last accessed 05/02/06, http://onlyagame.typepad.com/only_a_game/2006/01/the_imagination.html
    • Only a Game Weblog
    • Bateman, C.M.1
  • 6
    • 0141958749 scopus 로고    scopus 로고
    • A Person-Artefact-Task (PAT) model of row antecedents in computer-mediated environments
    • Finneran C, Zhang P, A Person-Artefact-Task (PAT) Model of Row Antecedents in Computer-Mediated Environments. Journal of Human Computer Studies, 2003.
    • (2003) Journal of Human Computer Studies
    • Finneran, C.1    Zhang, P.2
  • 9
    • 0001868548 scopus 로고
    • Defining virtual reality: Dimensions determining telepresence
    • Biocca F and Levy M R, Eds.
    • Steuer J, Defining virtual reality: dimensions determining telepresence. 33-56, Communication in the Age of Virtual Reality, Biocca F and Levy M R, Eds., 1995.
    • (1995) Communication in the Age of Virtual Reality , pp. 33-56
    • Steuer, J.1
  • 10
    • 33745255765 scopus 로고    scopus 로고
    • GameFlow: A model for evaluating player enjoyment in games
    • Sweetser P, Wyeth P, GameFlow: A Model for Evaluating Player Enjoyment in Games, ACM Computers in Entertainment 3 (3), 2005.
    • (2005) ACM Computers in Entertainment , vol.3 , Issue.3
    • Sweetser, P.1    Wyeth, P.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.