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Volumn 4, Issue , 2009, Pages 1194-1198
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Gaming to predict human responses to mass casualty events an approach for quick look tools for pandemic influenza
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Author keywords
Agent based modeling; Mass casualty; Pandemic influenza; Quick look tools; Social behavior
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Indexed keywords
AGENT-BASED MODELING;
GAME-LIKE INTERFACE;
HUMAN RESPONSE;
INFECTIOUS DISEASE;
MAN-MADE DISASTERS;
MASS CASUALTY;
MITIGATION STRATEGY;
PANDEMIC INFLUENZA;
SOCIAL BEHAVIOR;
SOCIAL INTELLIGENCE;
SIMULATORS;
WIRELESS TELECOMMUNICATION SYSTEMS;
COMPUTER SCIENCE;
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EID: 70849095291
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/CSE.2009.388 Document Type: Conference Paper |
Times cited : (1)
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References (15)
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