-
1
-
-
12344297455
-
Virtual Liberty: Freedom to Design and Freedom to Play in Virtual Worlds
-
J. Balkin, Virtual Liberty: Freedom to Design and Freedom to Play in Virtual Worlds., Virginia Law Review, vol. 90, no. 8, 2004.
-
(2004)
Virginia Law Review
, vol.90
, Issue.8
-
-
Balkin, J.1
-
5
-
-
70849121826
-
-
(in press). New Media and Society
-
Castronova, T., D. Williams, C. Shen, Y. Huang, B. Keegan, L. Xiong, R. Ratan (2009, in press). As real as real? Macroeconomic behavior in a large-scale virtual world. New Media and Society.
-
(2009)
As Real as Real? Macroeconomic Behavior in A Large-scale Virtual World
-
-
Castronova, T.1
D. Williams, C.S.2
Y. Huang, B.K.3
L. Xiong, R.R.4
-
6
-
-
70849106740
-
Negotiating intra-Asian games networks: On cultural proximity
-
FibreCulture
-
D. Chan, Negotiating intra-Asian games networks: on cultural proximity, East Asian games design, and Chinese farmers, FibreCulture, vol. 8, 2006.
-
(2006)
East Asian Games Design, and Chinese Farmers
, vol.8
-
-
Chan, D.1
-
7
-
-
1942500388
-
Crime data mining: A general framework and some examples
-
H. Chen, W. Chung, J.J. Xu, G. Wang, Y. Qin, and M. Chau, Crime Data Mining: A General Framework and Some Examples, Computers & Security, vol. 37, no. 4, 2004, pp. 50-56.
-
(2004)
Computers & Security
, vol.37
, Issue.4
, pp. 50-56
-
-
Chen, H.1
Chung, W.2
Xu, J.J.3
Wang, G.4
Qin, Y.5
Chau, M.6
-
9
-
-
70849131120
-
Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot
-
J. Dibbell, Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot, Basic Books, 2006.
-
(2006)
Basic Books
-
-
Dibbell, J.1
-
12
-
-
70849122124
-
-
J.M. Balkin, G. Grimmelmann, E. Katz, M. Kozlovski, S.Wagman, and T. Karzky eds. New York University Press
-
B. Howell, Real World Problems of Virtual Crime, Cybercrime: Digital Cops in a Networked Environment, J.M. Balkin, G. Grimmelmann, E. Katz, M. Kozlovski, S.Wagman, and T. Karzky eds., New York University Press, 2007.
-
(2007)
Real World Problems of Virtual Crime, Cybercrime: Digital Cops in A Networked Environment
-
-
Howell, B.1
-
13
-
-
57749133953
-
Culture and business of PC bangs in korea
-
J.-S. Huhh, Culture and Business of PC Bangs in Korea, Games and Culture, vol. 3, no. 1, 2008, pp. 26.
-
(2008)
Games and Culture
, vol.3
, Issue.1
, pp. 26
-
-
Huhh, J.-S.1
-
14
-
-
70849095417
-
The early history of real money trades
-
13 Jan
-
Hunter, D. The early history of real money trades, TerraNova, 13 Jan 2006http://terranova.blogs.com/terra nova/2006/01/the early histo.html.
-
(2006)
TerraNova
-
-
Hunter, D.1
-
15
-
-
70849117973
-
-
Consumers, Commodities, & Consumption, vol. 7, no
-
G. Jin, Chinese Gold Farmers in the Game World, Consumers, Commodities, & Consumption, vol. 7, no. 2, 2006.
-
(2006)
Chinese Gold Farmers in the Game World
, Issue.2
-
-
Jin, G.1
-
16
-
-
70849086719
-
ID theft, RMT & lineage
-
G. Lastowka, ID theft, RMT & Lineage, Terra Nova 2006; http://terranova.blogs.com/terranova/2006/07/idtheftrmtnc.html.
-
(2006)
Terra Nova
-
-
Lastowka, G.1
-
20
-
-
70849089441
-
Anthropology and Play: The Contours of Playful Experience
-
T.M. Malaby, Anthropology and Play: The Contours of Playful Experience, SSRN, 2008.
-
(2008)
SSRN
-
-
Malaby, T.M.1
-
22
-
-
70849094622
-
How technology, security, and privacy can coexist in the digital age
-
J.M. Balkin, G. Grimmelmann, E. Katz, N. Kozlovski, S. Wagman, and T. Karzky eds. New York University Press
-
K. Taipale, How Technology, Security, and Privacy Can Coexist in the Digital Age, Cybercrime: Digital Cops in a Networked Environment, J.M. Balkin, G. Grimmelmann, E. Katz, N. Kozlovski, S. Wagman, and T. Karzky eds., New York University Press, 2007.
-
(2007)
Cybercrime: Digital Cops in A Networked Environment
-
-
Taipale, K.1
-
27
-
-
33847731833
-
The labor of fun: How video games blur the boundaries of work and play
-
N. Yee, The labor of fun: how video games blur the boundaries of work and play, Games and Culture, vol. 1, no. 1, 2006, pp. 68-71.
-
(2006)
Games and Culture
, vol.1
, Issue.1
, pp. 68-71
-
-
Yee, N.1
|