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Volumn , Issue , 2009, Pages 214-217

GENTORO: A system for supporting children's storytelling using handheld projectors and a robot

Author keywords

Children; Design; Handheld projector; Mobile mixed reality; Robot; Storytelling

Indexed keywords

ELEMENTARY SCHOOLS; EXISTING SYSTEMS; HAND-HELD PROJECTORS; HANDHELD PROJECTOR; MIXED REALITY; MOBILE MIXED REALITY; USER STUDY;

EID: 70450273406     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1551788.1551832     Document Type: Conference Paper
Times cited : (26)

References (13)
  • 1
    • 0033645067 scopus 로고    scopus 로고
    • Designing storyrooms: Interactive storytelling spaces for children
    • New York City, NY, August 17-19, 2000). DIS, ACM Press, New York, NY, 95-104. DOI
    • Alborzi, H., et al. Designing StoryRooms: Interactive Storytelling Spaces for Children. In Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (New York City, NY, August 17-19, 2000). DIS 2000. ACM Press, New York, NY, 95-104. DOI= http://doi.acm.org/10.1145/347642.347673.
    • (2000) Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques
    • Alborzi, H.1
  • 2
    • 29244473667 scopus 로고    scopus 로고
    • Mixed reality storytelling environments
    • Dec.
    • Bayon, V., Wilson, J.R., Stanton, D., and Boltman, A. Mixed Reality Storytelling Environments. Virtual Reality, 7, 1 (Dec. 2003), 54-63.
    • (2003) Virtual Reality , vol.7 , Issue.1 , pp. 54-63
    • Bayon, V.1    Wilson, J.R.2    Stanton, D.3    Boltman, A.4
  • 3
    • 0038853249 scopus 로고    scopus 로고
    • The kidsRoom: A perceptually-based interactive and immersive story environment
    • Aug.
    • Bobick, A., et al. The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment. Presence: Teleoperators and Virtual Environments, 8, 4 (Aug. 1999), 367-391.
    • (1999) Presence: Teleoperators and Virtual Environments , vol.8 , Issue.4 , pp. 367-391
    • Bobick, A.1
  • 6
    • 84869115944 scopus 로고    scopus 로고
    • Cogame: Manipulation by projection
    • San Diego, CA, August 5-9, ). ACM Press, New York, NY. DOI
    • Hosoi, K., Dao, V., Mori, A., and Sugimoto, M. CoGAME: Manipulation by Projection, SIGGRAPH 2007 Emerging Technologies (San Diego, CA, August 5-9, 2007). ACM Press, New York, NY. DOI= http://doi.acm.org/10.1145/1278280.1278283.
    • (2007) SIGGRAPH 2007 Emerging Technologies
    • Hosoi, K.1    Dao, V.2    Mori, A.3    Sugimoto, M.4
  • 8
    • 33745856843 scopus 로고    scopus 로고
    • Tools for children to create physical interactive storyrooms
    • Jan., DOI
    • Montemayor, J., et al. Tools for Children to Create Physical Interactive StoryRooms. Computers in Entertainment (CIE), 2, 1 (Jan. 2004), 1-24. DOI= http://doi.acm.org/10.1145/973801.973821.
    • (2004) Computers in Entertainment (CIE) , vol.2 , Issue.1 , pp. 1-24
    • Montemayor, J.1
  • 10
    • 70450233367 scopus 로고    scopus 로고
    • Wikipedia. Tokusatsu. http://en.wikipedia.org/wiki/Tokusatsu.
    • Tokusatsu


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.