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Volumn , Issue , 1999, Pages 326-329

Designing PETS: A personal electronic teller of stories

Author keywords

Children; Cooperative inquiry; Design techniques; Educational applications; Intergenerational design team; PETS; Robotics

Indexed keywords

CHILDREN; COOPERATIVE INQUIRY; DESIGN TEAM; DESIGN TECHNIQUE; EDUCATIONAL APPLICATIONS; PETS;

EID: 0032659668     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/302979.303103     Document Type: Conference Paper
Times cited : (68)

References (15)
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    • Breazeal, C. (1998). A motivational system for regulating human-robot interaction. In Proceedings of AAAZ'98. AAAI Press, pp. 126- 131.
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    • Breazeal, C.1
  • 3
    • 0039658157 scopus 로고
    • NOOBIE: The animal design playstation
    • Druin, A. (1987). NOOBIE: The Animal Design Playstation. SIGCHI Bulletin, 20(1), 45-53.
    • (1987) SIGCHI Bulletin , vol.20 , Issue.1 , pp. 45-53
    • Druin, A.1
  • 4
    • 0032659483 scopus 로고    scopus 로고
    • Cooperative inquiry: Developing new technologies for children with children
    • ACM Press
    • Druin, A. (1999). Cooperative inquiry: Developing new technologies for children with children. In Proceedings of Human Factors in Computing Systems (CHI 99). ACM Press.
    • (1999) Proceedings of Human Factors in Computing Systems (CHI 99)
    • Druin, A.1
  • 6
    • 0032022715 scopus 로고    scopus 로고
    • Development of an autonomous quadruped robot for robot entertainment
    • Fujita, M., & Kitano, H. (1998). Development of an autonomous quadruped robot for robot entertainment. Autonomous Robots, 5(1), 7- 18.
    • (1998) Autonomous Robots , vol.5 , Issue.1 , pp. 7-18
    • Fujita, M.1    Kitano, H.2
  • 9
    • 0001989389 scopus 로고
    • Cambridge, MA: Harvard University Press
    • Greenfield, P. M. (1984). Mind and Media. Cambridge, MA: Harvard University Press.
    • (1984) Mind and Media
    • Greenfield, P.M.1
  • 13
    • 0031622818 scopus 로고    scopus 로고
    • When the interface is a talking dinosaur: Learning across media with Actimates Barney
    • ACM Press
    • Strommen, E. (1998). When the interface is a talking dinosaur: Learning across media with Actimates Barney. In Proceedings of Human Factors in Computing Systems (CHI 98). ACM Press, pp.288- 295.
    • (1998) Proceedings of Human Factors in Computing Systems (CHI 98) , pp. 288-295
    • Strommen, E.1
  • 15
    • 84976861826 scopus 로고
    • Computer augmented environments: Back to the real world
    • Wellner, P., Makay, W., & Gold, R. (1993). Computer augmented environments: Back to the real world. Communications of the ACM, 36(7), 24-26.
    • (1993) Communications of the ACM , vol.36 , Issue.7 , pp. 24-26
    • Wellner, P.1    Makay, W.2    Gold, R.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.