-
1
-
-
36849042174
-
Playing for real video games and stories for health- related behavior change
-
Baranowski T, Buday R, Thomson D, Baranowski J. 2008. Playing for Real Video Games and Stories for Health- Related Behavior Change. Am J Prev Med., 34(1): 74-82.
-
(2008)
Am J Prev Med.
, vol.34
, Issue.1
, pp. 74-82
-
-
Baranowski, T.1
Buday, R.2
Thomson, D.3
Baranowski, J.4
-
2
-
-
33646040128
-
Picking pockets on the lawn: The development of tactics and strategies in a mobile game
-
Tokyo, LNCS 3660
-
Barkhuus, L., Chalmers, M., Hall, M., Tennent, P., Bell, M., Sherwood, S., Brown, B., 2005. Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game. In Proc. Ubiquitous Computing (Ubicomp), Tokyo, LNCS 3660, pp. 358-374.
-
(2005)
Proc. Ubiquitous Computing (Ubicomp)
, pp. 358-374
-
-
Barkhuus, L.1
Chalmers, M.2
Hall, M.3
Tennent, P.4
Bell, M.5
Sherwood, S.6
Brown, B.7
-
3
-
-
33750363681
-
Interweaving mobile games with everyday life
-
ACM, New York
-
Bell, M. et al. 2006. Interweaving Mobile Games with Everyday Life, in Proc. of CHI 2006, ACM, New York.
-
(2006)
Proc. of CHI 2006
-
-
Bell, M.1
-
5
-
-
40049103025
-
-
Bristol. Joint Information Systems Committee, (August 28, 2008
-
de Freitas, S. 2006. Learning in Immersive Worlds. Bristol. Joint Information Systems Committee. Available at http://www.jisc.ac.uk/eli-outcomes. html (August 28, 2008).
-
(2006)
Learning in Immersive Worlds
-
-
De Freitas, S.1
-
6
-
-
84876755489
-
Using heuristics to evaluate the playability of games
-
Vienna, Austria, April 24 - 29, 2004). CHI '04. ACM, New York, NY
-
Desurvire, H., Caplan, M., and Toth, J. A. 2004. Using Heuristics to Evaluate the Playability of Games. In CHI '04 Extended Abstracts on Human Factors in Computing Systems (Vienna, Austria, April 24 - 29, 2004). CHI '04. ACM, New York, NY, 1509-1512.
-
(2004)
CHI '04 Extended Abstracts on Human Factors in Computing Systems
, pp. 1509-1512
-
-
Desurvire, H.1
Caplan, M.2
Toth, J.A.3
-
7
-
-
84873372685
-
Fundamental components of the gameplay experience: Analysing immersion
-
Vancouver, Canada
-
Ermi, L. and Mäyrä, F. 2005. Fundamental Components of the Gameplay Experience: Analysing Immersion. In Proceedings of DiGRA 2005. Vancouver, Canada.
-
(2005)
Proceedings of DiGRA 2005
-
-
Ermi, L.1
Mäyrä, F.2
-
8
-
-
41149119068
-
Investigating the educational effectiveness of multiplayer online games for children
-
ACM Press
-
Garzotto, F. 2007. Investigating the Educational Effectiveness of Multiplayer Online Games for Children. Proc. IDC 2007, ACM Press.
-
(2007)
Proc. IDC 2007
-
-
Garzotto, F.1
-
9
-
-
57349111835
-
-
Tampere University of Technology. Research report 4. Available at, (August 28, 2008)
-
Kiili, K. 2005. Educational Game Design: Experiential Gaming Model Revised. Tampere University of Technology. Pori. Research report 4. Available at http://amc.pori.tut.fi/publications/EducationalGameDesign.pdf (August 28, 2008).
-
(2005)
Educational Game Design: Experiential Gaming Model Revised
-
-
Kiili, K.1
-
10
-
-
34547305984
-
-
Available at, (August 28, 2008
-
Koivisto, E.M.I. and Korhonen, H. 2006. Mobile Game Playability Heuristics. Forum Nokia. Available at http://www.forum.nokia.com/info/sw.nokia. com/id/5ed5c7a3-73f3-48ab-8e1e-631286fd26bf/Mobile-Game-Playability-Heuristics- v1-0-en.pdf.html (August 28, 2008).
-
(2006)
Mobile Game Playability Heuristics
-
-
Koivisto, E.M.I.1
Korhonen, H.2
-
11
-
-
85009649066
-
Emergent uses of a multiplayer location-aware mobile game: The interactional consequences of mediated encounters
-
Licoppe, C. and Inada, Y. 2006. Emergent uses of a Multiplayer Location-Aware Mobile game: The Interactional Consequences of Mediated Encounters. Mobilities, Vol. 1, No.1.
-
(2006)
Mobilities
, vol.1
, Issue.1
-
-
Licoppe, C.1
Inada, Y.2
-
12
-
-
0035189108
-
Management of chronic pediatric diseases with interactive health games: Theory and research findings
-
Lieberman, D.A. 2001. Management of Chronic Pediatric Diseases with Interactive Health Games: Theory and Research Findings. Journal of Ambulatory Care Management, 24(1), 26-38.
-
(2001)
Journal of Ambulatory Care Management
, vol.24
, Issue.1
, pp. 26-38
-
-
Lieberman, D.A.1
-
13
-
-
33750335758
-
Fish'n'steps: Encouraging physical activity with an interactive computer game
-
Springer-Verlag Berlin, Heidelberg
-
Lin, J.J., Mamykina, L., Lindtner, S., Delajoux, G., Strub, H. 2006. Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer game. Proc. Of Ubicomp 2006, Springer-Verlag Berlin, Heidelberg, pp.261-278.
-
(2006)
Proc. of Ubicomp 2006
, pp. 261-278
-
-
Lin, J.J.1
Mamykina, L.2
Lindtner, S.3
Delajoux, G.4
Strub, H.5
-
14
-
-
50249108464
-
Increasing the awareness of daily activity levels with pervasive computing
-
Innsbruck
-
Maitland, J., Sherwood, S., Barkhuus, L., Anderson, I., Hall, M., Brown, B., Chalmers, M., Muller, H. 2006. Increasing the Awareness of Daily Activity Levels with Pervasive Computing. Proc. ACM Pervasive Health, Innsbruck.
-
(2006)
Proc. ACM Pervasive Health
-
-
Maitland, J.1
Sherwood, S.2
Barkhuus, L.3
Anderson, I.4
Hall, M.5
Brown, B.6
Chalmers, M.7
Muller, H.8
-
19
-
-
70350540691
-
Presence, involvement and flow in digital gaming
-
April 28 - May 3, 2007, San Jose, USA
-
Takatalo, J., Häkkinen, J., Lehtonen, M., Komulainen, J., Kaistinen, J. and Nyman, G. 2007. Presence, Involvement and Flow in Digital Gaming. CHI 2007, April 28 - May 3, 2007, San Jose, USA.
-
(2007)
CHI 2007
-
-
Takatalo, J.1
Häkkinen, J.2
Lehtonen, M.3
Komulainen, J.4
Kaistinen, J.5
Nyman, G.6
-
20
-
-
33847739415
-
-
Available at, (August 28, 2008
-
Yee, N. 2007. Motivations of Play in Online Games. Journal of CyberPsychology and Behavior, 9, 772-775. Available at http://www.nickyee.com/ pubs/Yee%20-%20Motivations%20(2007).pdf (August 28, 2008.
-
(2007)
Journal of CyberPsychology and Behavior
, vol.9
, pp. 772-775
-
-
Yee, N.1
|