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Volumn , Issue , 2008, Pages 18-22

Seriously fun - Exploring how to combine promoting health awareness and engaging gameplay

Author keywords

Adolescent; Education; Exercise; Gaming; Health; Learning; Mobile device; Serious games

Indexed keywords

ADOLESCENT; DESIGN IMPLICATIONS; EDUCATIONAL ASPECTS; GAME DESIGNERS; GAMING; HEALTH AWARENESS; MULTI-PLAYER GAMING; OFFLINE; PHYSICAL ACTIVITY; SERIOUS GAMES; USER EXPERIENCE;

EID: 70450267686     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1457199.1457204     Document Type: Conference Paper
Times cited : (15)

References (20)
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  • 6
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    • Using heuristics to evaluate the playability of games
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  • 7
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    • Fundamental components of the gameplay experience: Analysing immersion
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  • 11
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.