메뉴 건너뛰기




Volumn , Issue , 2009, Pages 230-233

Playing with" museum exhibits: Designing educational games mediated by mobile technology

Author keywords

Educational games; Mobile technologies; Museums

Indexed keywords

EDUCATIONAL GAME; MOBILE TECHNOLOGIES; MOBILE TECHNOLOGY; YOUNG CHILDREN;

EID: 70450230687     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1551788.1551837     Document Type: Conference Paper
Times cited : (40)

References (14)
  • 1
    • 70450275757 scopus 로고    scopus 로고
    • Experiencing the past through the senses: An m-learning game at archaeological parks
    • October-December
    • Ardito C., Buono P., Costabile M.F., Lanzilotti R., Pederson T., Piccinno A., Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks. IEEE MULTIMEDIA. vol. October-December (2008), pp. 76-81.
    • (2008) IEEE Multimedia , pp. 76-81
    • Ardito, C.1    Buono, P.2    Costabile, M.F.3    Lanzilotti, R.4    Pederson, T.5    Piccinno, A.6
  • 2
    • 0036086117 scopus 로고    scopus 로고
    • Reasoning with tools and inscriptions
    • Lawrence Erlbaum Associates, Inc
    • Cobb, P. Reasoning With Tools and Inscriptions. In The Journal of the Learning Sciences, 11, (2 & 3), (2002), Lawrence Erlbaum Associates, Inc., 187 - 215.
    • (2002) The Journal of the Learning Sciences , vol.11 , Issue.2-3 , pp. 187-215
    • Cobb, P.1
  • 5
    • 33745713107 scopus 로고    scopus 로고
    • Designing ubiquitous computing to enhance children's learning in museums
    • Hall, T., & Bannon, L. Designing ubiquitous computing to enhance children's learning in museums. In Journal of Computer Assisted Learning, Vol. 22, (2006), 231 - 243.
    • (2006) Journal of Computer Assisted Learning , vol.22 , pp. 231-243
    • Hall, T.1    Bannon, L.2
  • 6
    • 85018303261 scopus 로고
    • Minds in play: Computer game design as a context for children's learning
    • Kafai, Y.B. Minds in Play: Computer Game Design as a Context for Children's Learning. Erlbaum. (1995).
    • (1995) Erlbaum
    • Kafai, Y.B.1
  • 9
    • 0003878339 scopus 로고
    • The children's machine
    • BasicBooks, A Division of HarperCollins Publishers, Inc. New York
    • Papert, S. The children's machine. Rethinking School in the Age of the Computer. (1993), BasicBooks, A Division of HarperCollins Publishers, Inc. New York.
    • (1993) Rethinking School in the Age of the Computer
    • Papert, S.1
  • 10
    • 31144441597 scopus 로고    scopus 로고
    • Designing collaborative, constructionist and contextual applications for handheld devices
    • Patten, B., Arnedillo Sanchez, I., & Tangney B. Designing collaborative, constructionist and contextual applications for handheld devices. Computers and Education Vol. 46, (2006), 294 - 308.
    • (2006) Computers and Education , vol.46 , pp. 294-308
    • Tangney, B.1    Patten, B.2    Arnedillo Sanchez, I.3
  • 14
    • 67349092775 scopus 로고    scopus 로고
    • Myartspace: Design and evaluation of support for learning with multimedia phones between classrooms and museums
    • doi:10.1016/j.compedu.2009.02.007
    • Vavoula, G., Sharples, M., Rudman, P., Meek, J., and Lonsdale, P. Myartspace: Design and evaluation of support for learning with multimedia phones between classrooms and museums. Computers & Education. (2009), doi:10.1016/j.compedu.2009.02.007.
    • (2009) Computers & Education
    • Vavoula, G.1    Sharples, M.2    Rudman, P.3    Meek, J.4    Lonsdale, P.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.