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1
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0001845081
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Science as Vocation
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ed. H.H. Gerth/C. Wright Mills. London, here 139
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Weber, Max: Science as Vocation. In: From Max Weber. Essays in Sociology, ed. H.H. Gerth/C. Wright Mills. London 1948, 129-156, here 139
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(1948)
From Max Weber. Essays in Sociology
, pp. 129-156
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-
Weber, M.1
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4
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-
79958971367
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-
for similar statements Kelly, R.V. 2: Massively Multiplayer Online Role-Playing Games. Jefferson/London 2004
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See for similar statements Kelly, R.V. 2: Massively Multiplayer Online Role-Playing Games. Jefferson/London 2004
-
-
-
-
6
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-
70449915889
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-
Coleridge above, note 2
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Coleridge (above, note 2)
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-
-
-
7
-
-
70450054419
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-
During (above, note 3) 49
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During (above, note 3) 49
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-
-
-
11
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-
84868503550
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-
London [last access July 8, 2007])
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Tolkien, John Ronald Reuel: On Fairy Stories. London 1939, 12 (http://brainstorm-services.com/wcu-2004/fairystories-Tolkien.pdf [last access July 8, 2007])
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(1939)
On Fairy Stories
, vol.12
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-
Tolkien, J.R.R.1
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12
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-
79958946132
-
-
Curry (above, note 9) 25;
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Curry (above, note 9) 25
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-
-
-
13
-
-
34250739544
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The Cracks of Doom. The Threat of Emerging Technologies and Tolkien's Rings of Power
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eds. Gregory Bassham/Eric Bronson. Chicago
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see also Schick, Theodore: The Cracks of Doom. The Threat of Emerging Technologies and Tolkien's Rings of Power. In: The Lord of the Rings and Philosophy, eds. Gregory Bassham/Eric Bronson. Chicago 2003, 21-32
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(2003)
The Lord of the Rings and Philosophy
, pp. 21-32
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-
Schick, T.1
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15
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79958920259
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-
Tolkien (above, note 10) 21
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Tolkien (above, note 10) 21
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-
-
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17
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84954519348
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Our Split Screens
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5-19, here 18
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Turkle, Sherry: Our Split Screens. In: Etnofoor 15,1-2 (2002) 5-19, here 18
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(2002)
Etnofoor
, vol.15
, pp. 1-2
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Turkle, S.1
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18
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5044227288
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-
last access July 8
-
Roszak, Theodore: From Satori to Silicon Valley (http://library.stanford. edu/mac/primary/docs/satori [last access July 8, 2007])
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(2007)
From Satori to Silicon Valley
-
-
Roszak, T.1
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19
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79958887817
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-
Levy (above, note 14) 40-43
-
Levy (above, note 14) 40-43
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-
-
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20
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79958877366
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-
Davis (above, note 8) 208
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Davis (above, note 8) 208
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-
-
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23
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-
79958974918
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Epic Computer Games
-
here 17
-
Allison, Dennis: Epic Computer Games. In: People's Computers 6,5 (1978) 17-25, here 17
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(1978)
People's Computers
, vol.65
, pp. 17-25
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-
Allison, D.1
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25
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79958921929
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Levy (above, note 14) 40
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Levy (above, note 14) 40
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-
-
-
26
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84868483783
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-
last access July 8
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Richard Bartle interviewed by GameSpy 2003 (http://archive.gamespy.com/ dreamers/bartle [last access July 8, 2007])
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(2003)
Richard Bartle interviewed by GameSpy
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-
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27
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-
79958993453
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-
Allison (above, note 22) 25
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Allison (above, note 22) 25
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-
-
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28
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79959010653
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-
King/Borland (above, note 23).
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King/Borland (above, note 23)
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-
-
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29
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-
79959017718
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-
Castronova (above, note 4);
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Castronova (above, note 4)
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-
-
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31
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79958983353
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-
Woodcock above, note 28
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Woodcock (above, note 28)
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-
-
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32
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84868455550
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-
last access July 8
-
Bill Trost interviewed by GameSpy 2003 (http://archive.gamespy.com/ dreamers/trost [last access July 8, 2007])
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(2003)
Bill Trost interviewed by GameSpy
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-
-
33
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79958896234
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-
Castronova (above, note 4).
-
cf. Castronova (above, note 4)
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-
-
-
34
-
-
33745452062
-
The Psychology of Massively Multi-User Online Role-Playing Games. Motivations, Emotional Investment, Relationships and Problematic Usage
-
eds. Ralph Schreuder/Ann-Sofie Axelsson. Dordrecht
-
Yee, Nick: The Psychology of Massively Multi-User Online Role-Playing Games. Motivations, Emotional Investment, Relationships and Problematic Usage. In: Avatars at Work and Play. Collaboration and Interaction in Shared Virtual Environments. eds. Ralph Schreuder/Ann-Sofie Axelsson. Dordrecht 2006, 187-208
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(2006)
Avatars at Work and Play. Collaboration and Interaction in Shared Virtual Environments
, pp. 187-208
-
-
Yee, N.1
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35
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-
79959014056
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-
Castronova (above, note 4) 59
-
Castronova (above, note 4) 59
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-
-
-
36
-
-
79958921928
-
-
Retrieved from a World of Warcraft discussion forum, February 2005 (through e-mail).
-
Retrieved from a World of Warcraft discussion forum, February 2005 (through e-mail)
-
-
-
-
37
-
-
79958936238
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-
Kelly above, note 4
-
Kelly (above, note 4)
-
-
-
-
38
-
-
79958971364
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-
Castronova (above, note 4) 70f
-
Castronova (above, note 4) 70f
-
-
-
-
39
-
-
84868498275
-
-
(Blizzard Entertainment) and Everquest (Sony Online Entertainment, 2004) used for the analysis are small books provided with the gaming software. The manuals of Ultima Online (Electronic Arts Inc.) and Dark Age of Camelot (Mythic Entertainment) are retrieved from the Internet (http://guide.uo. com, January 2005 and March, respectively). Unless indicated otherwise, all quotes in the following section are derived from these four manuals
-
The game manuals of World of Warcraft (Blizzard Entertainment, 2004) and Everquest (Sony Online Entertainment, 2004) used for the analysis are small books provided with the gaming software. The manuals of Ultima Online (Electronic Arts Inc.) and Dark Age of Camelot (Mythic Entertainment) are retrieved from the Internet (http://guide.uo. com, January 2005 and http://daoc.goa.com, March 2005, respectively). Unless indicated otherwise, all quotes in the following section are derived from these four manuals
-
(2004)
The game manuals of World of Warcraft
-
-
-
40
-
-
84868454793
-
Living a Virtual Life
-
last access July 8
-
Kolo, Castulus/Baur, Timo: Living a Virtual Life. Social Dynamics of Online Gaming (http://www.gamestudies.org/0401/Kolo/ [last access July 8, 2007])
-
(2007)
Social Dynamics of Online Gaming
-
-
Ctulus1
Baur, T.K.2
-
41
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84868513302
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-
last access July 8
-
http://terranova.blogs.com/terra-nova/2005/09/magic.html (last access July 8, 2007)
-
(2007)
-
-
-
42
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79958919372
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-
Weber (above, note 1) 139
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Weber (above, note 1) 139
-
-
-
-
44
-
-
34247656813
-
Beyond the Spiritual Supermarket. The Social and Public Significance of New Age Spirituality
-
id./Houtman, D.: Beyond the Spiritual Supermarket. The Social and Public Significance of New Age Spirituality. In: Journal of Contemporary Religion 21,2 (2006) 201-222
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(2006)
Journal of Contemporary Religion
, vol.21
, Issue.2
, pp. 201-222
-
-
Aupers, S.1
Houtman, D.2
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47
-
-
84868467825
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E-nchantment. Wiederverzauberung in Contemporary Computer Games
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June 25-26 last access July 8
-
th Bled Electronic Conference, June 25-26, 2001 (http://web.skriver.nu/norberg_lundblad_bled.pdf, p. 3 [last access July 8, 2007])
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(2001)
th Bled Electronic Conference
, pp. 3
-
-
Norberg, P.1
Lundblad, N.2
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48
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-
79958943360
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-
Yee above, note 32
-
Yee (above, note 32)
-
-
-
-
50
-
-
79958984213
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-
Kolo/Baur (above, note 38);
-
Kolo/Baur (above, note 38)
-
-
-
-
51
-
-
79958918359
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-
Marks (above, note 44);
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Marks (above, note 44)
-
-
-
-
56
-
-
79959013259
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-
Durkheim (above, note 48) 357
-
Durkheim (above, note 48) 357
-
-
-
-
57
-
-
79958982294
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-
Quoted in Yee (above, note 32).
-
Quoted in Yee (above, note 32)
-
-
-
-
58
-
-
33847731833
-
The Labor of Fun. How Video Games Blur the Boundaries of Work and Play
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here 68
-
Yee, Nicholas: The Labor of Fun. How Video Games Blur the Boundaries of Work and Play. In: Games and Culture 1,1 (2006) 68-71, here 68
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(2006)
Games and Culture
, vol.1
, Issue.1
, pp. 68-71
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-
Yee, N.1
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59
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79958903036
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Kelly (above, note 4) 97
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Kelly (above, note 4) 97
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-
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61
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79959024390
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-
Trans./ed. Thomas Bottomore. New York
-
Marx, Karl: Early Writings. Trans./ed. Thomas Bottomore. New York 1964, 107
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(1964)
Early Writings
, pp. 107
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-
Marx, K.1
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