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Volumn 48, Issue 3-4, 2007, Pages 250-269

"Better than the real world". On the reality and meaning of online computer games

(1)  Aupers, Stef a  

a NONE

Author keywords

[No Author keywords available]

Indexed keywords


EID: 70449886643     PISSN: 00146242     EISSN: None     Source Type: Journal    
DOI: 10.1515/FABL.2007.020     Document Type: Conference Paper
Times cited : (13)

References (66)
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    • for similar statements Kelly, R.V. 2: Massively Multiplayer Online Role-Playing Games. Jefferson/London 2004
    • See for similar statements Kelly, R.V. 2: Massively Multiplayer Online Role-Playing Games. Jefferson/London 2004
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    • During (above, note 3) 49
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    • (Blizzard Entertainment) and Everquest (Sony Online Entertainment, 2004) used for the analysis are small books provided with the gaming software. The manuals of Ultima Online (Electronic Arts Inc.) and Dark Age of Camelot (Mythic Entertainment) are retrieved from the Internet (http://guide.uo. com, January 2005 and March, respectively). Unless indicated otherwise, all quotes in the following section are derived from these four manuals
    • The game manuals of World of Warcraft (Blizzard Entertainment, 2004) and Everquest (Sony Online Entertainment, 2004) used for the analysis are small books provided with the gaming software. The manuals of Ultima Online (Electronic Arts Inc.) and Dark Age of Camelot (Mythic Entertainment) are retrieved from the Internet (http://guide.uo. com, January 2005 and http://daoc.goa.com, March 2005, respectively). Unless indicated otherwise, all quotes in the following section are derived from these four manuals
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.