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Volumn , Issue , 2009, Pages 538-542

Realtime knowledge space skill assessment for personalized digital educational games

Author keywords

[No Author keywords available]

Indexed keywords

EDUCATIONAL EXPERIENCES; EDUCATIONAL GAME; EDUCATIONAL POTENTIAL; EUROPEAN COMMISSION; IMMERSIVE ENVIRONMENT; KNOWLEDGE SPACES; PERSONALIZATIONS; REAL TIME; REAL-TIME ASSESSMENT; SKILL ASSESSMENT;

EID: 70449448034     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICALT.2009.150     Document Type: Conference Paper
Times cited : (18)

References (18)
  • 1
    • 1642446477 scopus 로고    scopus 로고
    • Why online learners dropout
    • Frankola, K. (2001). Why online learners dropout. Workforce, 10, 53- 63.
    • (2001) Workforce , vol.10 , pp. 53-63
    • Frankola, K.1
  • 2
    • 58449123429 scopus 로고    scopus 로고
    • Build It to Understand It: Ludology meets narratology in game design space
    • British Columbia, Canada
    • A. Stern and M. Mateas, "Build It to Understand It: Ludology Meets Narratology in Game Design Space," in International DiGRA Conference Vancouver, British Columbia, Canada 2005.
    • (2005) International DiGRA Conference Vancouver
    • Stern, A.1    Mateas, M.2
  • 4
    • 70350417092 scopus 로고    scopus 로고
    • Experience with serious games for learning foreign languages and cultures
    • Australia
    • W. L. Johnson, N. Wang, and S. Wu, "Experience with serious games for learning foreign languages and cultures," in SimTecT Conference., Australia, 2007.
    • (2007) SimTecT Conference
    • Johnson, W.L.1    Wang, N.2    Wu, S.3
  • 10
    • 35048895353 scopus 로고    scopus 로고
    • Evaluation of APeLS - An adaptive eLearning service based on the multi-model, metadata-driven approach
    • O. Conlan and V. P. Wade, "Evaluation of APeLS - An adaptive eLearning service based on the multi-model, metadata-driven approach," Adaptive Hypermedia and Adaptive Web-Based Systems, Proceedings, vol. 3137, pp. 291-295, 2004.
    • (2004) Adaptive Hypermedia and Adaptive Web-Based Systems, Proceedings , vol.3137 , pp. 291-295
    • Conlan, O.1    Wade, V.P.2
  • 15
    • 38149087451 scopus 로고    scopus 로고
    • Immersive digital games: The interfaces for next-generation e-learning
    • 22-27 July 2007, Beijing, Lecture Notes in Computer Science. New York, Heidelberg. Springer
    • Kickmeier-Rust, M. D., Peirce, N., Conlan, O., Schwarz, D., Verpoorten, D., Albert, D. (2007) Immersive digital games: The interfaces for next-generation e-learning. Proceedings of the HCI International 2007, 22-27 July 2007, Beijing, Lecture Notes in Computer Science. New York, Heidelberg. Springer. pp647 - 656.
    • (2007) Proceedings of the HCI International , pp. 647-656
    • Kickmeier-Rust, M.D.1    Peirce, N.2    Conlan, O.3    Schwarz, D.4    Verpoorten, D.5    Albert, D.6


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.