메뉴 건너뛰기




Volumn 17, Issue 4, 2009, Pages 286-295

An ideation game conception based on the Synectics method

Author keywords

[No Author keywords available]

Indexed keywords


EID: 70449108845     PISSN: 10748121     EISSN: None     Source Type: Journal    
DOI: 10.1108/10748120910998344     Document Type: Article
Times cited : (11)

References (13)
  • 1
    • 85056017057 scopus 로고    scopus 로고
    • Applying Serious Games for Supporting Idea Generation in Collaborative Innovation Processes
    • in Thoben, K.D., Pawar, K.S. and Goncalves, R. (Eds), Proceedings of the 14th International Conference on Concurrent Enterprising: ICE2008 - A New Wave of Innovation in Collaborative Networks, Lisbon, Portugal 23-25 June 2008, Centre for Concurrent Enterprise, Nottingham University Business School, University of Nottingham, Nottingham
    • Baalsrud Hauge J., Duin, H. and Thoben, K.D. (2008),"Applying serious games for supporting idea generation in collaborative innovation processes", in Thoben, K.D., Pawar, K.S. and Goncalves, R. (Eds), Proceedings of the 14th International Conference on Concurrent Enterprising: ICE2008 - A New Wave of Innovation in Collaborative Networks, Lisbon, Portugal 23-25 June 2008, Centre for Concurrent Enterprise, Nottingham University Business School, University of Nottingham, Nottingham, pp. 1021-8.
    • (2008) , pp. 1021-1028
    • Baalsrud, H.J.1    Duin, H.2    Thoben, K.D.3
  • 2
    • 58049145022 scopus 로고    scopus 로고
    • Applying gaming technology in the early stage of innovation
    • in Taisch, M. and Cassina, J. (Eds)
    • Baalsrud Hauge J., Duin, H., Hesmer, A. and Thoben, K.D. (2007), "Applying gaming technology in the early stage of innovation", in Taisch, M. and Cassina, J. (Eds), Learning with Games 2007, pp. 547-54
    • (2007) Learning with Games 2007 , pp. 547-554
    • Baalsrud, H.J.1    Duin, H.2    Hesmer, A.3    Thoben, K.D.4
  • 3
    • 84990365387 scopus 로고    scopus 로고
    • Cognitive barriers in the scenario development process
    • Bradfield, R. (2008), "Cognitive barriers in the scenario development process", Advances in Developing Human Resources, Vol. 10 No. 2, pp. 198-215
    • (2008) Advances in Developing Human Resources , vol.10 , Issue.2 , pp. 198-215
    • Bradfield, R.1
  • 5
    • 58049157275 scopus 로고    scopus 로고
    • in Cordeiro, J., Filipe, J. and Hammoudi, S. (Eds), Proceedings of the Fourth International Conference on Web Information Systems and Technologies (WEBIST 2008)
    • Duin, H. and Baalsrud Hauge J. (2008),"refQuest - a multiplayer on-line game to support idea creation in innovation processes", in Cordeiro, J., Filipe, J. and Hammoudi, S. (Eds), Proceedings of the Fourth International Conference on Web Information Systems and Technologies (WEBIST 2008), pp. 447-54.
    • (2008) Refquest - a Multiplayer on-Line Game to Support Idea Creation in Innovation Processes , pp. 447-454
    • Duin, H.1    Baalsrud, H.J.2
  • 8
    • 70449084966 scopus 로고    scopus 로고
    • Introduction of ideation games in the production process - a new approach of using games in a productive way
    • in Thoben, K.D., Baalsrud Hauge J., Smeds, R. and Riis, J.O. (Eds), Multidisciplinary Research on New Methods for Learning and Innovation in Enterprise Networks, Proceedings of the 11th Special Interest Group on Experimental and Interactive Learning in Industrial Management Workshop, Verlagsgruppe Mainz, Aachen
    • Moøller, M., Larsen, S.A., Baalsrud Hauge J. and Hesmer, A. (2007), "Introduction of ideation games in the production process - a new approach of using games in a productive way", in Thoben, K.D., Baalsrud Hauge J., Smeds, R. and Riis, J.O. (Eds), Multidisciplinary Research on New Methods for Learning and Innovation in Enterprise Networks, Proceedings of the 11th Special Interest Group on Experimental and Interactive Learning in Industrial Management Workshop, Verlagsgruppe Mainz, Aachen, pp. 201-16
    • (2007) , pp. 201-216
    • Moøller, M.1    Larsen, S.A.2    Baalsrud, H.J.3    Hesmer, A.4
  • 9
    • 0842348516 scopus 로고
    • Kreativ nach Regeln: Methode 6-3-5 - Eine neue Technik zum Lösen von Problemen
    • Rohrbach, B. (1969), "Kreativ nach Regeln: Methode 6-3-5 - Eine neue Technik zum Lösen von Problemen", Absatzwirtschaft, No. 10, pp. 73-6
    • (1969) , vol.10 , pp. 73-76
    • Rohrbach, B.1
  • 10
    • 12344334111 scopus 로고    scopus 로고
    • Publication 2002-1 of the Foresight and Governance Project, Woodrow Wilson International Center for Scholars, Washington, DC
    • Sawyer, B. (2002), Serious Games: Improving Public Policy through Game Based Learning and Simulation, Publication 2002-1 of the Foresight and Governance Project, Woodrow Wilson International Center for Scholars, Washington, DC.
    • (2002) Serious Games: Improving Public Policy Through Game Based Learning and Simulation
    • Sawyer, B.1
  • 11
    • 84902773682 scopus 로고    scopus 로고
    • A simulation game approach to support learning and collaboration in virtual organisations
    • in Camarinha-Matos, L.M., Afsamarnesh, H. and Ortiz, A. (Eds), Springer, New York, NY
    • Schwesig, M., Thoben, K.D. and Eschenbächer, J.A. (2005), "A simulation game approach to support learning and collaboration in virtual organisations", in Camarinha-Matos, L.M., Afsamarnesh, H. and Ortiz, A. (Eds), Collaborative Networks and Their Breeding Environments, Springer, New York, NY, pp. 547-56.
    • (2005) Collaborative Networks and Their Breeding Environments , pp. 547-556
    • Schwesig, M.1    Thoben, K.D.2    Eschenbächer, J.A.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.