-
1
-
-
4243462846
-
-
Harvard University Press, Cambridge
-
Provenzo, E.: Video kids. Harvard University Press, Cambridge (1991)
-
(1991)
Video kids
-
-
Provenzo, E.1
-
2
-
-
70350590439
-
Guidance on Usability, also issued by the
-
ISO 9241-11: International Organization for Standardization
-
ISO 9241-11: Guidance on Usability, also issued by the International Organization for Standardization (1998)
-
(1998)
-
-
-
4
-
-
57049165497
-
Towards a Shared Definition of User Experience
-
ACM, New York
-
Effie, L., Virpi, R., et al.: Towards a Shared Definition of User Experience. In: CHI 2008 Procedings, pp. 2395-2398. ACM, New York (2008)
-
(2008)
CHI 2008 Procedings
, pp. 2395-2398
-
-
Effie, L.1
Virpi, R.2
-
6
-
-
34247398591
-
Using Heuristic to Evaluate The Playability in Games
-
ACM, New York
-
Desuvire, H., Capñan, M., Toth, J.: Using Heuristic to Evaluate The Playability in Games. In: CHI 2004. ACM, New York (2004)
-
(2004)
CHI
-
-
Desuvire, H.1
Capñan, M.2
Toth, J.3
-
7
-
-
85039412602
-
Heuristics for designing enjoyable user interfaces: Lessons from Computer Games
-
Washington, D.C, pp, ACM, New York
-
Malone, Thomas, W.: Heuristics for designing enjoyable user interfaces: Lessons from Computer Games. In: Proceedings Human Factors in Computer Systems, Washington, D.C, pp. 63-68. ACM, New York (1982)
-
(1982)
Proceedings Human Factors in Computer Systems
, pp. 63-68
-
-
Malone, T.W.1
-
8
-
-
42249106112
-
Designing for fun: How to make user interfaces more fun
-
Shneiderman, B.: Designing for fun: How to make user interfaces more fun. ACM Interactions 11(5), 48-50 (2004)
-
(2004)
ACM Interactions
, vol.11
, Issue.5
, pp. 48-50
-
-
Shneiderman, B.1
-
9
-
-
48849091034
-
Playability Heuristic for Mobile Games
-
ACM, New York
-
Korhonen, H., Koivisto, E.: Playability Heuristic for Mobile Games. In: MobileHCI 2006. ACM, New York (2006)
-
(2006)
MobileHCI 2006
-
-
Korhonen, H.1
Koivisto, E.2
-
13
-
-
57049087095
-
Why We Play Games: Four keys to More Emotion without Story
-
Lazzaro, N.: Why We Play Games: Four keys to More Emotion without Story. In: Game Developer Conference (2004)
-
(2004)
Game Developer Conference
-
-
Lazzaro, N.1
-
14
-
-
0037005457
-
Playability in Action Video Games: A Qualitative Design Model
-
Fabricatore, C., Nussbaum, M., Rosas, R.: Playability in Action Video Games: A Qualitative Design Model. Human-Computer Interaction 17, 311-368 (2002)
-
(2002)
Human-Computer Interaction
, vol.17
, pp. 311-368
-
-
Fabricatore, C.1
Nussbaum, M.2
Rosas, R.3
-
15
-
-
70350613695
-
-
Järvien, A., Heliö, S., Mäyrä, F.: Communication and Community in Digital Entertainment Services. Prestudy Research Report. Hypermeda Lab. University of Tampere (2002)
-
Järvien, A., Heliö, S., Mäyrä, F.: Communication and Community in Digital Entertainment Services. Prestudy Research Report. Hypermeda Lab. University of Tampere (2002)
-
-
-
-
17
-
-
70350586145
-
De la Usabilidad a la Jugabilidad: Diseño de Videojuegos Centrado en el Jugador
-
González Sánchez, J.L., Padilla Zea, N., Gutiérrez, F.L., Cabrera, C.: De la Usabilidad a la Jugabilidad: Diseño de Videojuegos Centrado en el Jugador. In: Proceedings of INTERACCION 2008, pp. 99-109 (2008)
-
(2008)
Proceedings of INTERACCION
, pp. 99-109
-
-
González Sánchez, J.L.1
Padilla Zea, N.2
Gutiérrez, F.L.3
Cabrera, C.4
-
18
-
-
70350601802
-
-
Björk, S, Lundgren, S, Holopainen, J, Game Design Patterns. In: Copier, M, Raessens
-
Björk, S., Lundgren, S., Holopainen, J.: Game Design Patterns. In: Copier, M., Raessens,
-
-
-
-
19
-
-
70350615706
-
-
J. (eds.) Proceedings of Digital Games Research Conference (2003)
-
J. (eds.) Proceedings of Digital Games Research Conference (2003)
-
-
-
-
20
-
-
70350604852
-
-
González Sánchez, J.L., Cabrera, M., Gutiérrez, F.L.: Diseño de Videojuegos aplicados a la Educación Especial. In: Procedings of INTERACCION 2007, pp. 35-45 (2007)
-
González Sánchez, J.L., Cabrera, M., Gutiérrez, F.L.: Diseño de Videojuegos aplicados a la Educación Especial. In: Procedings of INTERACCION 2007, pp. 35-45 (2007)
-
-
-
-
21
-
-
68649113748
-
Design of Educational Multiplayer Video Games. A Vision from Collaborative Learning
-
Noor, A.K, Adey, R.A, Topping, B.H.V, eds, Elsevier, Amsterdam Forthcoming
-
Padilla Zea, N., González Sánchez, J.L., Gutiérrez, F.L., Cabrera, M., Paderewski, P.: Design of Educational Multiplayer Video Games. A Vision from Collaborative Learning. In: Noor, A.K., Adey, R.A., Topping, B.H.V. (eds.) Journal: Advances in Engineering Software. Elsevier, Amsterdam (Forthcoming, 2009)
-
(2009)
Journal: Advances in Engineering Software
-
-
Padilla Zea, N.1
González Sánchez, J.L.2
Gutiérrez, F.L.3
Cabrera, M.4
Paderewski, P.5
|