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Volumn 5709 LNCS, Issue , 2009, Pages 246-251

Hardcore classification: Identifying play styles in social games using network analysis

Author keywords

Game communities; Hardcore players; Network analysis; Online games; Social networking

Indexed keywords

GAME COMMUNITIES; HARDCORE PLAYERS; NETWORK ANALYSIS; ONLINE GAMES; SOCIAL NETWORKING; COMMUNITY IS; HARDCORE; MINORITY GROUPS; ON-LINE GAMES; SOCIAL BEHAVIOUR; SOCIAL ENVIRONMENT; SOCIAL GAMES; WEB BASED ONLINE;

EID: 70350608638     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-04052-8_28     Document Type: Conference Paper
Times cited : (21)

References (10)
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    • 34547595997 scopus 로고    scopus 로고
    • Building an mmo with mass appeal: A look at gameplay in world of warcraft
    • Ducheneaut, N., Yee, N., Nickell, E., Moore, R.: Building an mmo with mass appeal: A look at gameplay in world of warcraft. Games and Culture 1, 281-317 (2006)
    • (2006) Games and Culture , vol.1 , pp. 281-317
    • Ducheneaut, N.1    Yee, N.2    Nickell, E.3    Moore, R.4
  • 5
    • 70350598963 scopus 로고    scopus 로고
    • Travers, J., Milgram, S.: An experimental study of the small world problem. Sociometry 32.4, 425-443 (1969)
    • Travers, J., Milgram, S.: An experimental study of the small world problem. Sociometry 32.4, 425-443 (1969)
  • 8
    • 0038483826 scopus 로고    scopus 로고
    • Emergence of scaling in random networks
    • Barabasi, A.L., Albert, R.: Emergence of scaling in random networks. Science 286, 509 (1999)
    • (1999) Science , vol.286 , pp. 509
    • Barabasi, A.L.1    Albert, R.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.