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Volumn , Issue , 2005, Pages 22-27

Exploring multimedia educational games: An aid to reinforce classroom teaching and learning

Author keywords

Learning environment; Learning experience; Motivation; Software system; Teaching and learning technologies

Indexed keywords

ADAPTIVE LEARNING ENVIRONMENT; GAME-BASED APPROACHES; LEARNING ENVIRONMENTS; LEARNING EXPERIENCES; MINISTRY OF EDUCATION; MULTIMEDIA TECHNOLOGIES; SOFTWARE SYSTEMS; TEACHING AND LEARNING;

EID: 70350139268     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (7)

References (16)
  • 1
    • 84887270197 scopus 로고    scopus 로고
    • The New Zealand Ministry of Education, Retrieved November 14, 2004, from
    • The New Zealand Ministry of Education. (2003). Teacher Supply 2003, Retrieved November 14, 2004, from http://www.minedu.govt.nz/P992-26344.
    • (2003) Teacher Supply 2003
  • 3
    • 0012064605 scopus 로고
    • Teaching with technology
    • A.C. Ornstein (Ed.). Needham Heights
    • Hooper, S., & Rieber, L. P. (1995). Teaching with technology. In A.C. Ornstein (Ed.), Teaching: Theory into practice (pp. 154 -170). Needham Heights.
    • (1995) Teaching: Theory into Practice , pp. 154-170
    • Hooper, S.1    Rieber, L.P.2
  • 5
    • 28344433479 scopus 로고    scopus 로고
    • Serious design of serious play in physics
    • Rieber, L. P., & Matzko, M. J. (2001). Serious design of serious play in physics. Educational Technology, 41 (1), 14-24.
    • (2001) Educational Technology , vol.41 , Issue.1 , pp. 14-24
    • Rieber, L.P.1    Matzko, M.J.2
  • 6
    • 0042757513 scopus 로고    scopus 로고
    • Internet and the "learning by Doing" strategy in the educational processes: A case study
    • Los Alamitos: IEEE Computer Society
    • Sala, N. (2001). Internet and the "Learning by Doing" strategy in the educational processes: A case study. International Conference on Advanced Learning Technologies (pp.103-104), Los Alamitos: IEEE Computer Society.
    • (2001) International Conference on Advanced Learning Technologies , pp. 103-104
    • Sala, N.1
  • 8
    • 84887276984 scopus 로고    scopus 로고
    • Playing video games and cognitive effects: Teenagers' thinking skills and strategies
    • USA: AACE
    • Henderson, L. (2002). Playing video games and cognitive effects: Teenagers' thinking skills and strategies. Ed Media Conference (759-760), USA: AACE.
    • (2002) Ed Media Conference (759-760)
    • Henderson, L.1
  • 11
    • 84887288199 scopus 로고
    • Determination of the features of instructional computer games
    • August 25-27, Pittsburgh, Pennsylvania
    • Kinikoglu, Y. T., & Yadav, S. B. (1995). Determination of the features of instructional computer games. Americas Conference on Information Systems, August 25-27, Pittsburgh, Pennsylvania.
    • (1995) Americas Conference on Information Systems
    • Kinikoglu, Y.T.1    Yadav, S.B.2
  • 12
    • 84887273436 scopus 로고    scopus 로고
    • The virtual shopping mall: Recasting computer game protocols as support for learning
    • Tampere, Finland
    • Jagose, A., Naidu, S., & Wallace, L. (2001). The virtual Shopping Mall: Recasting Computer game Protocols as support for learning. Proceedings of the 10th International PEG Conference (p. 216-222), Tampere, Finland.
    • (2001) Proceedings of the 10th International PEG Conference , pp. 216-222
    • Jagose, A.1    Naidu, S.2    Wallace, L.3
  • 13
    • 84965372362 scopus 로고
    • The effectiveness of games for educational purposes: Review of the research
    • Randel, M. S., Morris, B. A., Wetzel D. C., & Whitehill, B. V. (1992). The effectiveness of games for educational purposes: Review of the research. Simulation and gaming. 25, 261-276.
    • (1992) Simulation and Gaming. , vol.25 , pp. 261-276
    • Randel, M.S.1    Morris, B.A.2    Wetzel, D.C.3    Whitehill, B.V.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.