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Volumn 1, Issue , 2006, Pages 383-389

"Ugly in a world where you can choose to be beautiful": Teaching and learning about diversity via virtual worlds

Author keywords

[No Author keywords available]

Indexed keywords

CULTURAL DIFFERENCE; HIGH SCHOOL STUDENTS; LEARNING ENVIRONMENTS; LEARNING EXPERIENCES; MASSIVELY MULTIPLAYER ONLINE GAME (MMOGS); STUDENT ATTITUDES; TEACHING AND LEARNING; VIRTUAL WORLDS;

EID: 70349791925     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (16)

References (16)
  • 1
    • 0035615702 scopus 로고    scopus 로고
    • Identity construction environments: Developing personal and moral values through the design of a virtual city
    • Bers, M. (2001). Identity construction environments: Developing personal and moral values through the design of a virtual city. The Journal of the Learning Sciences, 10(4), 365-415.
    • (2001) The Journal of the Learning Sciences , vol.10 , Issue.4 , pp. 365-415
    • Bers, M.1
  • 2
    • 27844578135 scopus 로고    scopus 로고
    • The impact of internet communications on social interaction
    • Brignall, T. W. & Valey, T. V. V. (2005). The impact of internet communications on social interaction. Sociological Spectrum. 25(3), 335-348.
    • (2005) Sociological Spectrum , vol.25 , Issue.3 , pp. 335-348
    • Brignall, T.W.1    Valey, T.V.V.2
  • 3
    • 0038521539 scopus 로고
    • Gender swapping on the internet
    • Paper presented at San Francisco, CA
    • Bruckman, A. (1994). Gender swapping on the internet. Paper presented at The Internet Society (INET '93) Conference, San Francisco, CA.
    • (1994) The Internet Society (INET '93) Conference
    • Bruckman, A.1
  • 6
    • 33748540997 scopus 로고    scopus 로고
    • What video games have to teach us about learning and literacy
    • Gee, J. P. (2003). What video games have to teach us about learning and literacy. Computers in Entertainment. 7(1): 20-24.
    • (2003) Computers in Entertainment , vol.7 , Issue.1 , pp. 20-24
    • Gee, J.P.1
  • 7
    • 70449967200 scopus 로고    scopus 로고
    • Bodies in place: Real politics, real pedagogy and virtual space
    • (Eds.) C. Haynes and J.R. Holmvik (eds.) Ann Arbor, MI: University of Michigan Press
    • Kolko, B. (1998). Bodies in place: Real politics, real pedagogy and virtual space. In (Eds.) C. Haynes and J.R. Holmvik (Eds.), High Wired: On the Design, Use and Theory of EducationalMOOs (pp. 253-265). Ann Arbor, MI: University of Michigan Press.
    • (1998) High Wired: On the Design, use and Theory of EducationalMOOs , pp. 253-265
    • Kolko, B.1
  • 8
    • 31344480234 scopus 로고    scopus 로고
    • Pew Internet & American Life Project Retrieved October 25, 2005, from pewinternet.org Web site
    • Pew Internet & American Life Project (2005). Internet: the mainstreaming of online life. Retrieved October 25, 2005, from pewinternet.org Web site: http://www.pewinternet.org/pdfs/Internet-Status-2005.pdf
    • (2005) Internet: The Mainstreaming of Online Life
  • 9
    • 19544378961 scopus 로고    scopus 로고
    • Learning by doing and learning through play: An exploration of activity in virtual environments for children
    • Roussou, M. (2004). Learning by doing and learning through play: an exploration of activity in virtual environments for children. Computers in Entertainment. 2(1): 10.
    • (2004) Computers in Entertainment , vol.2 , Issue.1 , pp. 10
    • Roussou, M.1
  • 10
    • 2942625049 scopus 로고    scopus 로고
    • Cultural framing of computer/video games
    • Squire, K. (2002). Cultural framing of computer/video games. Game Studies. 2(1).
    • (2002) Game Studies , vol.2 , Issue.1
    • Squire, K.1
  • 11
    • 84986134871 scopus 로고    scopus 로고
    • Odd girl out: An individual difference perspective on women in the IT profession
    • Trauth, E.M. (2002). Odd girl out: An individual difference perspective on women in the IT profession. Information Technology and People. 15(2), 98-118.
    • (2002) Information Technology and People , vol.15 , Issue.2 , pp. 98-118
    • Trauth, E.M.1
  • 12
    • 33745601167 scopus 로고    scopus 로고
    • Investigating the existence and value of diversity in the global IT workforce: An analytical framework
    • (in press) Niederman, F. and Ferratt, T. (eds.)
    • Trauth, E.M., Huang, H., Morgan, A. J., Quesenberry, J.L. and Yeo, B. (in press). Investigating the existence and value of diversity in the global IT workforce: An analytical framework. In Niederman, F. and Ferratt, T. (Eds.), Managing Information Technology Human Resources.
    • Managing Information Technology Human Resources
    • Trauth, E.M.1    Huang, H.2    Morgan, A.J.3    Quesenberry, J.L.4    Yeo, B.5
  • 14
    • 84884366031 scopus 로고    scopus 로고
    • MMOGCHART.COM. Retrieved August 5, 2005, from MMOGCHART.COM Web site
    • Woodcock, B. (2005). MMOGCHART.COM. Retrieved August 5, 2005, from MMOGCHART.COM Web site: http://www.mmogchart.com
    • (2005)
    • Woodcock, B.1
  • 15
    • 84884410450 scopus 로고    scopus 로고
    • The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments
    • (in press)
    • Yee, N. (in press). The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments. PRESENCE: Teleoperators and Virtual Environments.
    • PRESENCE: Teleoperators and Virtual Environments
    • Yee, N.1
  • 16
    • 27944479757 scopus 로고    scopus 로고
    • Retrieved August 5, 2005, from The Daedalus Project Web site
    • Yee, N. (2003). The daedalus project. Retrieved August 5, 2005, from The Daedalus Project Web site: http://www.nickyee.com/daedalus
    • (2003) The Daedalus Project
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.