메뉴 건너뛰기




Volumn , Issue , 2009, Pages 3-10

Measuring the effect of gaming experience on virtual environment navigation tasks

Author keywords

Computer games; Evaluation; Navigation tasks; User experience; Virtual environments

Indexed keywords

COMPUTER GAMES; EVALUATION; NAVIGATION TASKS; USER EXPERIENCE; VIRTUAL ENVIRONMENTS;

EID: 70349321622     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/3DUI.2009.4811198     Document Type: Conference Paper
Times cited : (35)

References (30)
  • 3
    • 0036703951 scopus 로고    scopus 로고
    • A survey of usability evaluation in virtual environments: Classification and comparison of methods
    • D. A. Bowman, J. L. Gabbard, and D. Hix. A survey of usability evaluation in virtual environments: classification and comparison of methods. Presence: Teleoperators and Virtual Environments, 11(4):404-424, 2002.
    • (2002) Presence: Teleoperators and Virtual Environments , vol.11 , Issue.4 , pp. 404-424
    • Bowman, D.A.1    Gabbard, J.L.2    Hix, D.3
  • 6
    • 34548422826 scopus 로고    scopus 로고
    • Navigation in 3D virtual environments: Effects of user experience and location-pointing navigation aids
    • S. Burigat and L. Chittaro. Navigation in 3D virtual environments: Effects of user experience and location-pointing navigation aids. International Journal of Human-Computer Studies, 65:945-958, 2007.
    • (2007) International Journal of Human-Computer Studies , vol.65 , pp. 945-958
    • Burigat, S.1    Chittaro, L.2
  • 7
    • 18144370094 scopus 로고    scopus 로고
    • The effects of action video game experience on the time course of inhibition of return and the efficiency of visual seearch
    • A. D. Castel, J. Pratt, and E. Drummond. The effects of action video game experience on the time course of inhibition of return and the efficiency of visual seearch. Acta Psychologia, 119:217-230, 2005.
    • (2005) Acta Psychologia , vol.119 , pp. 217-230
    • Castel, A.D.1    Pratt, J.2    Drummond, E.3
  • 8
    • 8344239023 scopus 로고    scopus 로고
    • Spatial orientation, wayfinding, and representation
    • K. M. Stanney, editor, Lawrence Erlbaum Associates, New Jersey
    • R. P. Darken and B. Peterson. Spatial orientation, wayfinding, and representation. In K. M. Stanney, editor, Handbook of Virtual Environments, pages 493-518. Lawrence Erlbaum Associates, New Jersey, 2002.
    • (2002) Handbook of Virtual Environments , pp. 493-518
    • Darken, R.P.1    Peterson, B.2
  • 10
    • 34548539765 scopus 로고    scopus 로고
    • Playing an action video game reduces gender differences in spatial cognition
    • J. Feng, I. Spence, and J. Pratt. Playing an action video game reduces gender differences in spatial cognition. Psychological Science, 18(10):850-855, 2007.
    • (2007) Psychological Science , vol.18 , Issue.10 , pp. 850-855
    • Feng, J.1    Spence, I.2    Pratt, J.3
  • 11
    • 33846640778 scopus 로고    scopus 로고
    • The use of virtual environments based on a modification of the computer game quake III arena in psychological experimenting
    • A. Frey, J. Hartig, A. Ketzel, A. Zinkernagel, and H. Moosbrugger. The use of virtual environments based on a modification of the computer game Quake III Arena in psychological experimenting. Computers in Human Behaviour, 23:2026-2039, 2007.
    • (2007) Computers in Human Behaviour , vol.23 , pp. 2026-2039
    • Frey, A.1    Hartig, J.2    Ketzel, A.3    Zinkernagel, A.4    Moosbrugger, H.5
  • 12
    • 0037677538 scopus 로고    scopus 로고
    • Impact of hand dominance, gender, and experience with computer games on performance in virtual reality laparoscopy
    • T. P. Grantcharov, L. Bardram, P. Funuch-Jensen, and J. Rosenberg. Impact of hand dominance, gender, and experience with computer games on performance in virtual reality laparoscopy. Surgical Endoscopy, 17:1082-1085, 2003.
    • (2003) Surgical Endoscopy , vol.17 , pp. 1082-1085
    • Grantcharov, T.P.1    Bardram, L.2    Funuch-Jensen, P.3    Rosenberg, J.4
  • 13
    • 0038700754 scopus 로고    scopus 로고
    • Action video game modifies visual selective attention
    • C. S. Green and D. Baveller. Action video game modifies visual selective attention. Nature, 423:534-537, 2003.
    • (2003) Nature , vol.423 , pp. 534-537
    • Green, C.S.1    Baveller, D.2
  • 14
    • 33745575751 scopus 로고    scopus 로고
    • Enumeration versus multiple object tracking: The case of action video game players
    • C. S. Green and D. Baveller. Enumeration versus multiple object tracking: the case of action video game players. Cognition, 101:217-245, 2006.
    • (2006) Cognition , vol.101 , pp. 217-245
    • Green, C.S.1    Baveller, D.2
  • 15
    • 29244467706 scopus 로고    scopus 로고
    • Performance of new participants in virtual environments: The nottingham tool for assessment of interaction in virtual environments NAÏVE
    • nee Nichols
    • G. Griffiths, S. Sharples (nee Nichols), and J. R.Wilson. Performance of new participants in virtual environments: The Nottingham tool for assessment of interaction in virtual environments NAÏVE. International Journal of Human-Computer Studies, 64:240-250, 2006.
    • (2006) International Journal of Human-Computer Studies , vol.64 , pp. 240-250
    • Griffiths, G.1    Sharples, S.2    Wilson, J.R.3
  • 16
    • 0032686105 scopus 로고    scopus 로고
    • Interacting with virtual environments: An evaluation of a model of interaction
    • K. Kaur, N. Maiden, and A. Sutcliffe. Interacting with virtual environments: an evaluation of a model of interaction. Interacting with Computers, 11(4):403-426, 1999.
    • (1999) Interacting with Computers , vol.11 , Issue.4 , pp. 403-426
    • Kaur, K.1    Maiden, N.2    Sutcliffe, A.3
  • 19
    • 0004245928 scopus 로고    scopus 로고
    • The MIT Press, Cambridge, Massachusetts
    • D. A. Norman. The Invisible Computer. The MIT Press, Cambridge, Massachusetts, 1998.
    • (1998) The Invisible Computer
    • Norman, M.R.1
  • 20
    • 28444463349 scopus 로고    scopus 로고
    • The effect of trails on first-time and subsequent navigation in a virtual environment
    • IEEE Computer Society
    • R. A. Ruddle. The effect of trails on first-time and subsequent navigation in a virtual environment. In Proceedings of IEEE Virtual Reality (VR'05), pages 115-122. IEEE Computer Society, 2005.
    • (2005) Proceedings of IEEE Virtual Reality (VR'05) , pp. 115-122
    • Ruddle, R.A.1
  • 21
    • 9544252208 scopus 로고    scopus 로고
    • Desktop virtual environments: A study of navigation and age
    • H. Sayers. Desktop virtual environments: a study of navigation and age. Interacting with Computers, 16(5):939-956, 2004.
    • (2004) Interacting with Computers , vol.16 , Issue.5 , pp. 939-956
    • Sayers, H.1
  • 22
    • 33750139721 scopus 로고    scopus 로고
    • Navigational tools for desktop virtual environment interfaces
    • H. M. Sayers, S. Wilson, and M. D. J. McNeil. Navigational tools for desktop virtual environment interfaces. Virtual Reality, 7:131-139, 2004.
    • (2004) Virtual Reality , vol.7 , pp. 131-139
    • Sayers, H.M.1    Wilson, S.2    McNeil, M.D.J.3
  • 23
    • 33750116445 scopus 로고    scopus 로고
    • Evaluating distributed cognitive resources for wayfinding in a desktop virtual environment
    • DOI 10.1109/VR.2006.60, 1647499, 3DUI 2006: IEEE Symposium on 3D User Interfaces 2006 - Proceedings
    • S. P. Smith and J. Hart. Evaluating distributed cognitive resources for wayfinding in a desktop virtual environment. In Y. Kitamura, D. Bowman, B. Fröhlich, and W. Stürzlinger, editors, IEEE Symposium on 3D User Interfaces 2006, pages 3-10. IEEE, 2006. (Pubitemid 44710895)
    • (2006) 3DUI 2006: IEEE Symposium on 3D User Interfaces 2006 - Proceedings , vol.2006 , pp. 3-10
    • Smith, S.P.1    Hart, J.2
  • 24
    • 25144494856 scopus 로고    scopus 로고
    • Evaluating design guidelines for reducing user disorientation in a desktop virtual environment
    • S. P. Smith and T. Marsh. Evaluating design guidelines for reducing user disorientation in a desktop virtual environment. Virtual Reality, 8:55-62, 2004.
    • (2004) Virtual Reality , vol.8 , pp. 55-62
    • Smith, S.P.1    Marsh, T.2
  • 25
    • 63449086033 scopus 로고    scopus 로고
    • Rapid prototyping a virtual fire drill environment using computer game technology
    • Forthcoming
    • S. P. Smith and D. Trenholme. Rapid prototyping a virtual fire drill environment using computer game technology. Fire Safety Journal, Forthcoming 2009.
    • (2009) Fire Safety Journal
    • Smith, S.P.1    Trenholme, D.2
  • 26
    • 0038700257 scopus 로고    scopus 로고
    • Applications of virtual environments: An overview
    • K. M. Stanney, editor, Lawrence Erlbaum Associates, New Jersey
    • R. J. Stone. Applications of virtual environments: An overview. In K. M. Stanney, editor, Handbook of Virtual Environments, pages 827- 856. Lawrence Erlbaum Associates, New Jersey, 2002.
    • (2002) Handbook of Virtual Environments , pp. 827-856
    • Stone, R.J.1
  • 27
    • 51549103028 scopus 로고    scopus 로고
    • Computer game engines for developing first-person virtual environments
    • D. Trenholme and S. P. Smith. Computer game engines for developing first-person virtual environments. Virtual Reality, 12:181-187, 2008.
    • (2008) Virtual Reality , vol.12 , pp. 181-187
    • Trenholme, D.1    Smith, S.P.2
  • 28
    • 0034568391 scopus 로고    scopus 로고
    • Individual differences in spatial learning from computersimulated environments
    • D. Waller. Individual differences in spatial learning from computersimulated environments. Journal of Experiemental Psychology: Applied, 6(4):307-321, 2000.
    • (2000) Journal of Experiemental Psychology: Applied , vol.6 , Issue.4 , pp. 307-321
    • Waller, D.1
  • 29
    • 25144511760 scopus 로고    scopus 로고
    • Structured development of virtual environments
    • K.M. Stanney, editor, Lawrence Erlbaum Associates, New Jersey
    • J. R.Wilson, R. M. Eastgate, and M. D'Cruz. Structured development of virtual environments. In K.M. Stanney, editor, Handbook of Virtual Environments, pages 353-378. Lawrence Erlbaum Associates, New Jersey, 2002.
    • (2002) Handbook of Virtual Environments , pp. 353-378
    • Wilson, J.R.1    Eastgate, R.M.2    D'Cruz, M.3
  • 30


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.