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Volumn , Issue , 2008, Pages 196-199

Using video games to enhance learning in digital systems

Author keywords

Digital systems; Educational games; Serious games

Indexed keywords

DIGITAL DESIGNS; DIGITAL SYSTEM; DIGITAL SYSTEMS; EDUCATIONAL GAME; EDUCATIONAL GAMES; EDUCATIONAL SETTINGS; EMPIRICAL DATA; ENHANCE LEARNING; FURTHER DEVELOPMENT; FUTURE GENERATIONS; INSTRUCTIONAL METHODS; PILOT PROJECTS; SERIOUS GAMES; STUDENT LEARNING; TEACHING AND LEARNING; VIDEO GAME;

EID: 70349306937     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1496984.1497020     Document Type: Conference Paper
Times cited : (16)

References (23)
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  • 6
    • 24344498299 scopus 로고    scopus 로고
    • Next-Generation Educational Technology versus the Lecture
    • Foreman, J. Next-Generation Educational Technology versus the Lecture. EDUCAUSE Review, 38, 4 (2003), 12-23.
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    • Foreman, J.1
  • 7
    • 0001942419 scopus 로고
    • Learning and Teaching Styles in Engineering Education
    • Felder, R. M. and Silverman, L. K. Learning and Teaching Styles in Engineering Education. Engineering Education, 78, 7 (1988), 674-681.
    • (1988) Engineering Education , vol.78 , Issue.7 , pp. 674-681
    • Felder, R.M.1    Silverman, L.K.2
  • 11
    • 69249178861 scopus 로고
    • Foreign Policy Association, and Foreign Policy Association. School Services Dept
    • Crowell, New York
    • Nesbitt, W. A., Foreign Policy Association, and Foreign Policy Association. School Services Dept. Simulation games for the social studies classroom. Crowell, New York, 1971.
    • (1971) Simulation games for the social studies classroom
    • Nesbitt, W.A.1
  • 13
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    • Phi Delta Kappa Educational Foundation, Bloomington, Ind
    • Heyman, M. Simulation games for the classroom. Phi Delta Kappa Educational Foundation, Bloomington, Ind., 1975.
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    • National Action Plan for Addressing the Critical Needs of the U.S. Science, Technology, Engineering, and Mathematics Education System. NSB-07-114, National Science Board, 2007. http://www.nsf.gov/nsb/documents/2007/ stem-action.pdf.
    • National Action Plan for Addressing the Critical Needs of the U.S. Science, Technology, Engineering, and Mathematics Education System. NSB-07-114, National Science Board, 2007. http://www.nsf.gov/nsb/documents/2007/ stem-action.pdf.
  • 23
    • 85065380010 scopus 로고    scopus 로고
    • Classification of learning outcomes: Evidence from the computer games literature
    • O'Neil, H. F., Wainess, R. and Baker, E. L. Classification of learning outcomes: evidence from the computer games literature. Curriculum Journal, 16, 4 (2005), 455 - 474.
    • (2005) Curriculum Journal , vol.16 , Issue.4 , pp. 455-474
    • O'Neil, H.F.1    Wainess, R.2    Baker, E.L.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.