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Volumn , Issue , 2009, Pages 4693-4698

Wii can do it: Using co-design for creating an instructional game

Author keywords

Children's technology; Co design; Cooperative inquiry; Educational video games

Indexed keywords

ACTIVE LEARNERS; CHILDREN'S TECHNOLOGY; CO-DESIGN; CO-DESIGNS; COOPERATIVE INQUIRY; EDUCATIONAL VIDEO GAMES; NATIONAL PARKS; NINTENDO WII; SUPPORT LEARNING; UNIVERSITY OF MARYLAND;

EID: 70349184905     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1520340.1520722     Document Type: Conference Paper
Times cited : (7)

References (15)
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  • 4
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  • 8
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    • M.L. Guha, A. Druin, G. Chipman, J.A. Fails, S. Simms, and A. Farber. Mixing ideas: a new technique for working with young children as design partners. In Proceedings of the 2004 conference on Interaction design and children: building a community, pages 35-42. ACM New York, NY, USA, 2004.
    • M.L. Guha, A. Druin, G. Chipman, J.A. Fails, S. Simms, and A. Farber. Mixing ideas: a new technique for working with young children as design partners. In Proceedings of the 2004 conference on Interaction design and children: building a community, pages 35-42. ACM New York, NY, USA, 2004.
  • 10
    • 0030532180 scopus 로고    scopus 로고
    • Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
    • L. Rieber. Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational Technology Research and Development, 44(2):43-58, 1996.
    • (1996) Educational Technology Research and Development , vol.44 , Issue.2 , pp. 43-58
    • Rieber, L.1
  • 11
    • 0030674231 scopus 로고    scopus 로고
    • M. Scaife, Y. Rogers, F. Aldrich, and M. Davies. Designing for or designing with? Informant design for interactive learning environments. In Proceedings of the SIGCHI conference on Human factors in computing systems, pages 343-350. ACM New York, NY, USA, 1997.
    • M. Scaife, Y. Rogers, F. Aldrich, and M. Davies. Designing for or designing with? Informant design for interactive learning environments. In Proceedings of the SIGCHI conference on Human factors in computing systems, pages 343-350. ACM New York, NY, USA, 1997.
  • 12
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    • Harnessing the power of games in education
    • K. Squire and H. Jenkins. Harnessing the power of games in education. Insight, 3(1):5-33, 2003.
    • (2003) Insight , vol.3 , Issue.1 , pp. 5-33
    • Squire, K.1    Jenkins, H.2
  • 13
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    • ADHD and Children Who Are Gifted
    • J.T. Webb and D. Latimer. ADHD and Children Who Are Gifted. Exceptional Children, 60(2):183-184, 1993.
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    • Webb, J.T.1    Latimer, D.2
  • 14
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    • Winebrenner, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.