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Volumn , Issue , 2009, Pages 4435-4440

Lessons from Brain Age on persuasion for computer security

Author keywords

Authentication; Persuasive technology; Usable security

Indexed keywords

COGNITIVE TASK; COMPUTER SECURITY; DESIGN ELEMENTS; NINTENDO; PERSUASIVE TECHNOLOGY; USABLE SECURITY;

EID: 70349182104     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1520340.1520679     Document Type: Conference Paper
Times cited : (7)

References (10)
  • 6
    • 19944387279 scopus 로고    scopus 로고
    • Why Users Cannot Use Security
    • Furnell, S. Why Users Cannot Use Security. Computers & Security 24, 4 (2005).
    • (2005) Computers & Security , vol.24 , pp. 4
    • Furnell, S.1
  • 7
    • 84873347260 scopus 로고    scopus 로고
    • Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me
    • Gilleade, K.M., Dix, A., and Allanson, J. Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me. In Proc. DIGRA 2005.
    • Proc. DIGRA 2005
    • Gilleade, K.M.1    Dix, A.2    Allanson, J.3
  • 10
    • 84944056366 scopus 로고    scopus 로고
    • User Interaction Design for Secure Systems
    • Proc. ICICS 2002, Springer
    • Yee, K.P. User Interaction Design for Secure Systems. In Proc. ICICS 2002. LNCS 2513, Springer.
    • LNCS , vol.2513
    • Yee, K.P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.