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Volumn , Issue , 2008, Pages 47-52

An analysis of WoW players' game hours

Author keywords

[No Author keywords available]

Indexed keywords

BUSINESS MODELS; GAME PLAYERS; MASSIVELY MULTIPLAYER; ON-LINE GAMING; PILOT STUDIES; PREDICTION MODEL; ROLE-PLAYING GAME; VIRTUAL WORLDS;

EID: 70349127191     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1517494.1517504     Document Type: Conference Paper
Times cited : (45)

References (15)
  • 1
    • 77949367475 scopus 로고    scopus 로고
    • Blizzard Entertainment Inc
    • Blizzard Entertainment Inc. World of Warcraft. http://www. worldofwarcraft.com/.
    • World of Warcraft
  • 2
    • 84869622217 scopus 로고    scopus 로고
    • Blizzard Entertainment Inc. World of Warcraft Reaches New Milestone
    • Blizzard Entertainment Inc. World of Warcraft Reaches New Milestone: 10 Million Subscribers. 2008. http://blizzard.co.uk/press/080122.shtml.
    • (2008) 10 Million Subscribers
  • 3
    • 0035429591 scopus 로고    scopus 로고
    • Distribution Function for Censored Time Series Data
    • Z. Cai. Estimating A Distribution Function for Censored Time Series Data. J. Multivar. Anal., 78(2):299-318, 2001.
    • (2001) J. Multivar. Anal , vol.78 , Issue.2 , pp. 299-318
    • Cai, Z.1    Estimating, A.2
  • 15
    • 70349110601 scopus 로고    scopus 로고
    • R. Wright. Expert: 40 Percent of World of Warcraft Players Addicted. In tom's GAMES, 2006. http://www.tomsgames.com/us/2006/08/08/world of warcraft players addicted/.
    • R. Wright. Expert: 40 Percent of World of Warcraft Players Addicted. In tom's GAMES, 2006. http://www.tomsgames.com/us/2006/08/08/world of warcraft players addicted/.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.