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Volumn , Issue , 2008, Pages 231-234

Playing urban sustainability: The ecology of a simulation game

Author keywords

Computer game studies; Ethnography; Learning; Sustainability

Indexed keywords

CASE STUDY APPROACH; COMPUTER GAME STUDIES; CULTURAL CONTEXT; CULTURAL ENVIRONMENT; ETHNOGRAPHY; HETEROGENEOUS AGENTS; LEARNING; LEARNING OPPORTUNITY; METHODOLOGICAL APPROACH; NEW DIMENSIONS; PARTICIPANT OBSERVATIONS; RESEARCH STRATEGY; SIMULATION GAMES; SUSTAINABILITY; URBAN SUSTAINABILITY;

EID: 70349117985     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1517744.1517749     Document Type: Conference Paper
Times cited : (6)

References (17)
  • 1
    • 70349109340 scopus 로고    scopus 로고
    • Aarseth, E. In Playing Research: Methodological approaches to game analysis. Proceedings Digital Arts & Culture (2003).
    • Aarseth, E. In Playing Research: Methodological approaches to game analysis. Proceedings Digital Arts & Culture (2003).
  • 2
    • 33947231790 scopus 로고    scopus 로고
    • A ludicrous discipline? Ethnography and game studies
    • Boellstorff, T. A ludicrous discipline? Ethnography and game studies. Games and Culture, 1(1) (2006), 29-35.
    • (2006) Games and Culture , vol.1 , Issue.1 , pp. 29-35
    • Boellstorff, T.1
  • 4
    • 35348886681 scopus 로고    scopus 로고
    • Flanagan, M., & Nissenbaum, H. A game design methodology to incorporate social activist themes. In ACM (Ed.) Proceedings of CHI. ACM Press (2007), 181-190.
    • Flanagan, M., & Nissenbaum, H. A game design methodology to incorporate social activist themes. In ACM (Ed.) Proceedings of CHI. ACM Press (2007), 181-190.
  • 10
    • 84873359293 scopus 로고    scopus 로고
    • Approaching game-studies: Towards a reflexive methodology of games as situated cultures
    • Lammes, S. Approaching game-studies: Towards a reflexive methodology of games as situated cultures. Situated Play. 3rd International Conference of DIGRA (2007), 25-30.
    • (2007) Situated Play. 3rd International Conference of DIGRA , pp. 25-30
    • Lammes, S.1
  • 12
    • 70349153594 scopus 로고    scopus 로고
    • The use of computer and video games for learning
    • London: Learning and Skills Development Agency
    • Mitchell, A., & Savill-Smith, C. The use of computer and video games for learning. A Review of the Literature. London: Learning and Skills Development Agency (2004).
    • (2004) A Review of the Literature
    • Mitchell, A.1    Savill-Smith, C.2
  • 14
    • 70349100165 scopus 로고    scopus 로고
    • Completion Report. Brisbane: ACID Australasian CRC for Interaction Design
    • Polson, D. SCAPE Kelvin Grove Urban Village Simulation. Completion Report. Brisbane: ACID Australasian CRC for Interaction Design (2006).
    • (2006) SCAPE Kelvin Grove Urban Village Simulation
    • Polson, D.1
  • 15
  • 16
    • 70349146364 scopus 로고    scopus 로고
    • Sawyer, B., & Smith, P. Serious Games Taxonomy (Work in Progress). Proceedings of The Serious Games Summit at the Game Developers Conference (2008).
    • Sawyer, B., & Smith, P. Serious Games Taxonomy (Work in Progress). Proceedings of The Serious Games Summit at the Game Developers Conference (2008).


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.