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Volumn 358, Issue , 2008, Pages 221-228

Children's haptic experiences of tangible artifacts varying in hardness

Author keywords

Haptic experience; Interaction design; Tabletop gaming; Tangible user interfaces

Indexed keywords

HAPTIC EXPERIENCE; INTERACTION DESIGN; MATERIAL HARDNESS; TABLETOP GAMING; TANGIBLE USER INTERFACES;

EID: 70049100815     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1463160.1463184     Document Type: Conference Paper
Times cited : (5)

References (19)
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    • Mandryk, R.L., Maranon, D.S. and Inkpen, K.H. 2002. False Prophets: Exploring Hybrid Board/Video Games. In extended abstracts of SIGCHI conference on Human Factors in Computing Systems (Minneapolis, USA). CHI'02. 640-641.
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    • Prytherch, D. and McLundie, M. 2002. So What is Haptics Anyway? An Introduction to Psychological Studies of Touch and the Implications for and Understanding of Astists' Making and Thinking processes. Research Training Initiative. ISSN 1474-2365. Issue 2, Spring 2002.
    • Prytherch, D. and McLundie, M. 2002. So What is Haptics Anyway? An Introduction to Psychological Studies of Touch and the Implications for and Understanding of Astists' Making and Thinking processes. Research Training Initiative. ISSN 1474-2365. Issue 2, Spring 2002.
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    • Vavik, T. and Kourennayia, D. 2006. Exploring and teaching tactility in design. Working paper of Nordecode Oslo, May 2006. Last accessed 17 Apr 2008, from: http://nordcode.tkk.fi/oslopapers/Tom-Vavik.pdf
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.