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Volumn 5670 LNCS, Issue , 2009, Pages 1-12

Gamers against all odds

Author keywords

Games as motivation; Games for elderly; Serious games; Virtual stroke rehabilitation

Indexed keywords

COGNITIVE IMPAIRMENT; COMPUTER GAME; GAME CONSOLES; GAMES AS MOTIVATION; GAMES FOR ELDERLY; HOME ENVIRONMENT; MOTOR REHABILITATION; PRIOR EXPERIENCE; PROFESSIONAL ASSISTANCE; SERIOUS GAMES; STROKE PATIENTS; VIRTUAL STROKE REHABILITATION;

EID: 69949165443     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-03364-3_1     Document Type: Conference Paper
Times cited : (7)

References (21)
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  • 4
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  • 7
    • 33745255765 scopus 로고    scopus 로고
    • GameFlow: A model for evaluating player enjoyment in games
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  • 9
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    • Bosser, A.-G., Nakatsu, R.: Hardcore Gamers and Casual Gamers Playing Online Together. In: Harper, R., Rauterberg, M., Combetto, M. (eds.) ICEC 2006. LNCS, 4161, pp. 374-377. Springer, Heidelberg (2006)
    • Bosser, A.-G., Nakatsu, R.: Hardcore Gamers and Casual Gamers Playing Online Together. In: Harper, R., Rauterberg, M., Combetto, M. (eds.) ICEC 2006. LNCS, vol. 4161, pp. 374-377. Springer, Heidelberg (2006)
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    • Parks Associates. Survey Reveals U.S. Gamer Market is Diversifying. Press Release (2006)
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    • Prensky, M.: Digital Natives, Digital Immigrants. In: On the Horizon, 9(5). MCB University Press (2001)
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    • Killing Like a Girl: Gendered Gaming and Girl Gamers' Visibility
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.