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Volumn 11, Issue , 2009, Pages 107-117

A GPU-based implementation of a cone convex complementarity approach for simulating rigid body dynamics with frictional contact

Author keywords

[No Author keywords available]

Indexed keywords

AUTOMOBILE BODIES; FRICTION; GRANULAR MATERIALS; ITERATIVE METHODS; PROGRAM PROCESSORS; RIGID STRUCTURES;

EID: 69949113528     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1115/IMECE2008-66766     Document Type: Conference Paper
Times cited : (3)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.