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Volumn 24, Issue 7-9, 2008, Pages 649-658

A GPU-based light hierarchy for real-time approximate illumination

Author keywords

Graphics hardware; Illumination; Image pyramid; Light tree; Real time rendering

Indexed keywords

CLUSTERING STRATEGY; COMPUTATIONAL COSTS; ILLUMINATION RENDERING; IMAGE PYRAMIDS; INDIRECT ILLUMINATION; INDIVIDUAL (PSS 544-7); PROGRAMMABLE GRAPHICS HARDWARES; SPRINGER (CO); SUBSURFACE SCATTERING; TREE TRAVERSAL; VR SYSTEMS;

EID: 46849113207     PISSN: 01782789     EISSN: None     Source Type: Journal    
DOI: 10.1007/s00371-008-0245-9     Document Type: Conference Paper
Times cited : (7)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.