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Volumn 13, Issue 8, 2005, Pages 741-751

Fragment shaders for agent animation using finite state machines

Author keywords

Behavior simulation; Crowds; Finite state machine; FSM based simulations; GPU; Maps; Shader; Virtual characters

Indexed keywords

ANIMATION; COMPUTER SIMULATION; FINITE AUTOMATA; IMAGE ANALYSIS; MAPS; XML;

EID: 25844522523     PISSN: 1569190X     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.simpat.2005.08.008     Document Type: Article
Times cited : (33)

References (16)
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  • 2
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    • HCSM: A framework for behavior and scenario in virtual environments
    • J. Cremer, J. Kearney, and Y.E. Papelis HCSM: a framework for behavior and scenario in virtual environments Modeling and Computer Simulation 5 3 1995 242 267
    • (1995) Modeling and Computer Simulation , vol.5 , Issue.3 , pp. 242-267
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  • 6
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    • Operations for hardware-accelerated procedural texture animation
    • Charles River Media
    • G. James, Operations for hardware-accelerated procedural texture animation, in: Game Programming Gems 2, Charles River Media, 2001, pp. 497-509.
    • (2001) Game Programming Gems , vol.2 , pp. 497-509
    • James, G.1
  • 9
    • 25844440678 scopus 로고    scopus 로고
    • Xml scripting and images for specifying behavior of virtual characters and crowds
    • University Press
    • I. Rudomín, E. Millán, Xml scripting and images for specifying behavior of virtual characters and crowds, in: Proceedings CASA 2004, University Press, 2004, pp. 121-128.
    • (2004) Proceedings CASA 2004 , pp. 121-128
    • Rudomín, I.1    Millán, E.2
  • 10
    • 25844530643 scopus 로고    scopus 로고
    • Comparison of parallel hardware based and graphics hardware based platforms for swarm intelligence simulations
    • C. Hantak, Comparison of parallel hardware based and graphics hardware based platforms for swarm intelligence simulations, Class report, Available from: 〈http://www.cs.unc.edu/hantak/ip.html〉.
    • Class Report
    • Hantak, C.1
  • 14
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    • GPU Path Finder demo
    • September
    • S.Henriksen, GPU Path Finder demo. in: ShaderTech GPU Programming. Available from: 〈http://www.shadertech.com/shaders〉, September 2004.
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    • Henriksen, S.1
  • 15
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    • Pathfinding on the GPU
    • September
    • K. Phong Ly, Pathfinding on the GPU, in: ShaderTech GPU Programming. Available from: 〈http://www.shadertech.com/shaders〉, September 2004.
    • (2004) ShaderTech GPU Programming
    • Ly, K.P.1
  • 16
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    • GLSL Pseudo-instancing
    • NVIDIA Corporation
    • J. Zelsnack, GLSL Pseudo-Instancing, Technical Report, NVIDIA Corporation, 2004.
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    • Zelsnack, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.