-
1
-
-
0023379184
-
Flocks, herds, and schools: A distributed behavioral model
-
C.W. Reynolds Flocks, herds, and schools: a distributed behavioral model Computer Graphics 21 4 1987 25 34
-
(1987)
Computer Graphics
, vol.21
, Issue.4
, pp. 25-34
-
-
Reynolds, C.W.1
-
2
-
-
0029332705
-
HCSM: A framework for behavior and scenario in virtual environments
-
J. Cremer, J. Kearney, and Y.E. Papelis HCSM: a framework for behavior and scenario in virtual environments Modeling and Computer Simulation 5 3 1995 242 267
-
(1995)
Modeling and Computer Simulation
, vol.5
, Issue.3
, pp. 242-267
-
-
Cremer, J.1
Kearney, J.2
Papelis, Y.E.3
-
6
-
-
0242449556
-
Operations for hardware-accelerated procedural texture animation
-
Charles River Media
-
G. James, Operations for hardware-accelerated procedural texture animation, in: Game Programming Gems 2, Charles River Media, 2001, pp. 497-509.
-
(2001)
Game Programming Gems
, vol.2
, pp. 497-509
-
-
James, G.1
-
7
-
-
84952921119
-
A method for modeling clouds based on atmospheric fluid dynamics
-
IEEE Computer Society
-
R. Miyazaki, S. Yoshida, T. Nishita, Y. Dobashi. A method for modeling clouds based on atmospheric fluid dynamics, in: PG '01: Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, IEEE Computer Society, 2001, pp. 363-372.
-
(2001)
PG '01: Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
, pp. 363-372
-
-
Miyazaki, R.1
Yoshida, S.2
Nishita, T.3
Dobashi, Y.4
-
8
-
-
1342303335
-
The lattice-Boltzmann method for simulating gaseous phenomena
-
X. Wei, W. Li, K. Mueller, and A.E. Kaufman The lattice-Boltzmann method for simulating gaseous phenomena IEEE Transactions on Visualization and Computer Graphics 10 2 2004 164 176
-
(2004)
IEEE Transactions on Visualization and Computer Graphics
, vol.10
, Issue.2
, pp. 164-176
-
-
Wei, X.1
Li, W.2
Mueller, K.3
Kaufman, A.E.4
-
9
-
-
25844440678
-
Xml scripting and images for specifying behavior of virtual characters and crowds
-
University Press
-
I. Rudomín, E. Millán, Xml scripting and images for specifying behavior of virtual characters and crowds, in: Proceedings CASA 2004, University Press, 2004, pp. 121-128.
-
(2004)
Proceedings CASA 2004
, pp. 121-128
-
-
Rudomín, I.1
Millán, E.2
-
10
-
-
25844530643
-
Comparison of parallel hardware based and graphics hardware based platforms for swarm intelligence simulations
-
C. Hantak, Comparison of parallel hardware based and graphics hardware based platforms for swarm intelligence simulations, Class report, Available from: 〈http://www.cs.unc.edu/hantak/ip.html〉.
-
Class Report
-
-
Hantak, C.1
-
12
-
-
0036949199
-
Physically-based visual simulation on graphics hardware
-
September 01-02 Saarbucken, Germany
-
M. Harris, G. Coombe, T. Scheuermann, A. Lastra, Physically-based visual simulation on graphics hardware, in: Proceedings of the ACM SIGGRAPH/ EUROGRAPHICS Conference on Graphics Hardware, September 01-02, 2002, Saarbucken, Germany.
-
(2002)
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware
-
-
Harris, M.1
Coombe, G.2
Scheuermann, T.3
Lastra, A.4
-
13
-
-
84962511142
-
Massive simulation using GPU of a distributed behavioral model of a flock with obstacle avoidance
-
R. De Chiara, U. Erra, V. Scarano, M. Tatafiore, Massive simulation using GPU of a distributed behavioral model of a flock with obstacle avoidance, in: Proceedings of the Vision, Modeling, and Visualization Conference 2004 (VMV 2004), 2004, pp. 233-240.
-
(2004)
Proceedings of the Vision, Modeling, and Visualization Conference 2004 (VMV 2004)
, pp. 233-240
-
-
De Chiara, R.1
Erra, U.2
Scarano, V.3
Tatafiore, M.4
-
14
-
-
25844453788
-
GPU Path Finder demo
-
September
-
S.Henriksen, GPU Path Finder demo. in: ShaderTech GPU Programming. Available from: 〈http://www.shadertech.com/shaders〉, September 2004.
-
(2004)
ShaderTech GPU Programming
-
-
Henriksen, S.1
-
15
-
-
25844524521
-
Pathfinding on the GPU
-
September
-
K. Phong Ly, Pathfinding on the GPU, in: ShaderTech GPU Programming. Available from: 〈http://www.shadertech.com/shaders〉, September 2004.
-
(2004)
ShaderTech GPU Programming
-
-
Ly, K.P.1
-
16
-
-
25844521814
-
GLSL Pseudo-instancing
-
NVIDIA Corporation
-
J. Zelsnack, GLSL Pseudo-Instancing, Technical Report, NVIDIA Corporation, 2004.
-
(2004)
Technical Report
-
-
Zelsnack, J.1
|