-
3
-
-
84869538437
-
-
Armchair Arcade. Retrieved April 1
-
Barton, M.D. (2004, March 17). Gay characters in video games. Armchair Arcade. Retrieved April 1, 2006, from http://www.armchairarcade.com/aamain/ content.php?article.27
-
(2004)
Gay Characters in Video Games
-
-
Barton, M.D.1
-
4
-
-
84937381236
-
Shirts vs skins: Clothing as an indicator of gender role stereotyping in video games
-
Beasley, B., & Collins Standley, T. (2002). Shirts vs skins: Clothing as an indicator of gender role stereotyping in video games. Mass Communication and Society, 5, 279-293.
-
(2002)
Mass Communication and Society
, vol.5
, pp. 279-293
-
-
Beasley, B.1
Collins Standley, T.2
-
5
-
-
84899337419
-
-
New Brunswick, NJ: Rutgers University Press.
-
Becker, R. (2006). Gay TV and straight America. New Brunswick, NJ: Rutgers University Press.
-
(2006)
Gay TV and Straight America
-
-
Becker, R.1
-
8
-
-
35448931179
-
-
Rockland, MA: Charles River Media, Inc.
-
Brathwaite, B. (2006). Sex in video games. Rockland, MA: Charles River Media, Inc.
-
(2006)
Sex in Video Games
-
-
Brathwaite, B.1
-
12
-
-
85083185856
-
Hot Dates and Fairy-tale Romances: Studying Sexuality in Video Games
-
M. J. P. Wolf, & B. Perron (Eds.), New York: Routledge.
-
Consalvo, M. (2003 a). Hot dates and fairy-tale romances: Studying sexuality in video games. In M. J. P. Wolf, & B. Perron (Eds.), The video game theory reader (pp. 171-194). New York: Routledge.
-
(2003)
The Video Game Theory Reader
, pp. 171-194
-
-
Consalvo, M.1
-
16
-
-
84869533218
-
Gay by design: Interview with game designer Jeb Havens
-
Dancer, T. (2007, March 9). Gay by design: Interview with game designer Jeb Havens. GayGamer.net. Retrieved July 2007 from http://gaygamer.net/2007/03/ gay-by-design-interview-with-g.html
-
(2007)
GayGamer.net
-
-
Dancer, T.1
-
19
-
-
0032369821
-
An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behavior
-
Dietz, T.L. (1998). An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behavior. Sex Roles, 38, 425-442.
-
(1998)
Sex Roles
, vol.38
, pp. 425-442
-
-
Dietz, T.L.1
-
20
-
-
0009561798
-
Production Organizations in the Arts
-
R. A. Peterson (Ed.), Beverly Hills, CA: Sage.
-
DiMaggio, P., & Hirsch, P.M. (1976). Production organizations in the arts. In R. A. Peterson (Ed.), The production of culture. Beverly Hills, CA: Sage.
-
(1976)
The Production of Culture
-
-
Dimaggio, P.1
Hirsch, P.M.2
-
24
-
-
67651101719
-
Army of two: Ea's masked men follow a simple motto-Be aggressive
-
Electronic Gaming Monthly. (2007 a, August). Army of two: Ea's masked men follow a simple motto-Be aggressive. Electronic Gaming Monthly, pp. 30-31.
-
(2007)
Electronic Gaming Monthly
, pp. 30-31
-
-
Gaming Monthly, E.1
-
25
-
-
67651084377
-
Ore no Shita de Agake: It's raining men... in Japan
-
Electronic Gaming Monthly. (2007 b, August). Ore no Shita de Agake: It's raining men... in Japan. Electronic Gaming Monthly, p. 18.
-
(2007)
Electronic Gaming Monthly
, pp. 18
-
-
Gaming Monthly, E.1
-
26
-
-
84869528273
-
-
Entertainment Consumers Association
-
Entertainment Consumers Association. (2007). Videogames and violence. Retrieved August 2007 from http://www.theeca.com/games-violence.htm
-
(2007)
Videogames and Violence
-
-
-
27
-
-
70149118851
-
-
Entertainment Software Association
-
Entertainment Software Association. (2006). Essential facts about the computer and video game industry. Retrieved May 2007 from http://www.theesa.com/ archives/files/Essential%20Facts%202006.pdf
-
(2006)
Essential Facts about the Computer and Video Game Industry
-
-
-
28
-
-
67651114729
-
Reviewing Queer Viewing
-
H. Benshoff, & S. Griffin (Eds.), New York: Routledge.
-
Evans, C., & Gamman, L. (2004). Reviewing queer viewing. In H. Benshoff, & S. Griffin (Eds.), Queer cinema, the film reader (pp. 209-224). New York: Routledge.
-
(2004)
Queer Cinema, the Film Reader
, pp. 209-224
-
-
Evans, C.1
Gamman, L.2
-
30
-
-
67651114731
-
The ties that divide
-
Game Informer. (2007). The ties that divide. Game Informer, 172, 18-22.
-
(2007)
Game Informer
, vol.172
, pp. 18-22
-
-
Informer, G.1
-
31
-
-
67651114730
-
The Gender Game. A Study of Noregian Computer Game Designers
-
C. MacKeogh, & P. Preston (Eds.), Trondheim: NTNU.
-
Gansmo, H.J., Nordli, H., & Sorensen, K.H. (2003). The gender game. A study of Noregian computer game designers. In C. MacKeogh, & P. Preston (Eds.), Strategies of inclusion: Gender and the information society. Experiences from private and voluntary sector initiatives (pp. 159-139). Trondheim: NTNU.
-
(2003)
Strategies of Inclusion: Gender and the Information Society. Experiences from Private and Voluntary Sector Initiatives
, pp. 159-139
-
-
Gansmo, H.J.1
Nordli, H.2
Sorensen, K.H.3
-
32
-
-
84869539853
-
-
Gaygamer.net
-
GayGamer.net. (2007). Retrieved May 30, 2007, from http://www.gaygamer. net/forum/
-
(2007)
-
-
-
33
-
-
84869521639
-
-
Gaymer.org
-
Gaymer.org. (2007). Retrieved May 30, 2007, from http://www.gaymer.org/ forums.html
-
(2007)
-
-
-
35
-
-
84985161716
-
Living with television: The violence profile
-
Gerbner, G., & Gross, L. (1976). Living with television: The violence profile. Journal of Communication, 26, 172-199.
-
(1976)
Journal of Communication
, vol.26
, pp. 172-199
-
-
Gerbner, G.1
Gross, L.2
-
38
-
-
84869528377
-
-
Salon.com. Retrieved June 2007 from
-
Glover, K. (2007, April 28). Why can't gay dwarves get married in Middle-earth. Salon.com. Retrieved June 2007 from http://www.salon.com/news/ feature/2007/04/28/gay-dwarves/print.html
-
(2007)
Why Can't Gay Dwarves Get Married in Middle-earth
-
-
Glover, K.1
-
39
-
-
0038620361
-
Engaging girls with computers through software games
-
Gorriz, C.M., & Medina, C. (2000). Engaging girls with computers through software games. Communications of the ACM, 43, 42-49.
-
(2000)
Communications of the ACM
, vol.43
, pp. 42-49
-
-
Gorriz, C.M.1
Medina, C.2
-
42
-
-
0003031162
-
Encoding, Decoding
-
[1990] S. During (Ed.), London: Routledge.
-
Hall, S. (1997 [1990]). Encoding, decoding. In S. During (Ed.). The cultural studies reader. London: Routledge.
-
(1997)
The Cultural Studies Reader
-
-
Hall, S.1
-
44
-
-
0010489384
-
From Culture to Hegemony
-
S. During (Ed.), New York: Routeledge.
-
Hebdige, D. (1997). From culture to hegemony. In S. During (Ed.), The cultural studies reader. New York: Routeledge.
-
(1997)
The Cultural Studies Reader
-
-
Hebdige, D.1
-
45
-
-
0033244787
-
Storyline and the multicultural middlebrow: Reading women's culture on National Public Radio
-
Henderson, L. (1999). Storyline and the multicultural middlebrow: Reading women's culture on National Public Radio. Critical Studies in Mass Communication, 16, 329-346.
-
(1999)
Critical Studies in Mass Communication
, vol.16
, pp. 329-346
-
-
Henderson, L.1
-
51
-
-
22544479811
-
-
Montral London: McGill-Queen's University Press.
-
Kline, S., Dyer-Witheford, N., & De Peuter, G. (2003). Digital play: The interaction of technology, culture and marketing. Montral London: McGill-Queen's University Press.
-
(2003)
Digital Play: The Interaction of Technology, Culture and Marketing
-
-
Kline, S.1
Dyer-Witheford, N.2
De Peuter, G.3
-
52
-
-
34548410362
-
Not a hater, just keepin' it real: The importance of race- and gender-based game studies
-
Leonard, D.J. (2006). Not a hater, just keepin' it real: The importance of race- and gender-based game studies. Games and Culture, 1, 83-88.
-
(2006)
Games and Culture
, vol.1
, pp. 83-88
-
-
Leonard, D.J.1
-
53
-
-
0036962679
-
Contemplating ratings: An examination of what the MPAA considers 'too far for r' and why
-
Leone, R. (2002). Contemplating ratings: An examination of what the MPAA considers 'too far for r' and why. Journal of Communication, 52, 938-954.
-
(2002)
Journal of Communication
, vol.52
, pp. 938-954
-
-
Leone, R.1
-
54
-
-
84869540998
-
-
Oakland Tribune. Retrieved July 2007 from
-
Leupold, T. (2006, April 7). Is there room for 'gaymers' in the gaming industry? Oakland Tribune. Retrieved July 2007 from http://findarticles.com/p/ articles/mi-qn4176/is-20060407/ai-n16142589/
-
(2006)
Is There Room for 'Gaymers' in the Gaming Industry?
-
-
Leupold, T.1
-
55
-
-
84869548364
-
Ms. Pac-Man's gay kids: The growing number of out video gamers has led to more gay game characters [Electronic version]
-
Lopez, V. (2004). Ms. Pac-Man's gay kids: The growing number of out video gamers has led to more gay game characters [Electronic version]. The Advocate. Retrieved May 2007 from http://findarticles.com/p/articles/mi-m1589/is-2004-Nov- 23/ai-n8700526
-
(2004)
The Advocate
-
-
Lopez, V.1
-
57
-
-
84869532602
-
-
Softpedia.com. Retrieved August 2007 from
-
Matei, R. (2006, October 23). Boy-on-boy action in Rockstar's Bully. Softpedia.com. Retrieved August 2007 from http://news.softpedia.com/news/Boy-On- Boy-Action-In-Rockstar-039-s-Bully-38467.shtml.
-
(2006)
Boy-on-boy Action in Rockstar's Bully
-
-
Matei, R.1
-
58
-
-
84869527572
-
You got your race in my video game [Electronic version]
-
Retrieved August 2007 from
-
Miller, P. (2006). You got your race in my video game [Electronic version]. Escapist, 56. Retrieved August 2007 from http://www.escapistmagazine. com/issue/56
-
(2006)
Escapist
, pp. 56
-
-
Miller, P.1
-
60
-
-
84869512414
-
-
Next Generation Online. (1999, June 21). Game designers just wanna be girls. Retrieved July 2007 from http://www.codinghorror.com/blog/files/Next- Generation-Online-Game-Designers-Just-Wanna-Be-Girls.htm
-
(1999)
Game Designers Just Wanna Be Girls
-
-
Generation Online, N.1
-
63
-
-
84869546331
-
-
Ochalla, B. (2007, March 30). 'Out' in the industry. Retrieved June 2007 from http://gamasutra.com/features/20070330/ochalla-pfv.htm
-
(2007)
'Out' in the Industry
-
-
Ochalla, B.1
-
64
-
-
2442520357
-
Discourse and institutions
-
Phillips, N., Lawrence, T.B., & Hardy, C. (2004). Discourse and institutions. Academy of Management Review, 29, 635-652.
-
(2004)
Academy of Management Review
, vol.29
, pp. 635-652
-
-
Phillips, N.1
Lawrence, T.B.2
Hardy, C.3
-
71
-
-
84869518983
-
Blizzard of GLBT gaming policy questions
-
Sliwinski, A. (2006 a, January 25). Blizzard of GLBT gaming policy questions. In Newsweekly. Retrieved July 2007 from http://findarticles.com/p/ articles/mi-qn4176/is-20060407/ai-n16142589/
-
(2006)
Newsweekly
-
-
Sliwinski, A.1
-
72
-
-
84869510299
-
Blizzard Stomed on 'GLBT' policy
-
Sliwinski, A. (2006 b, February 1). Blizzard Stomed on 'GLBT' policy. In Newsweekly. Retrieved July 2007 from http://www.innewsweekly.com/innews/?class- code=Ga&article-code=1205
-
(2006)
Newsweekly
-
-
Sliwinski, A.1
-
73
-
-
84869525814
-
Warm tea: The Bully boy-on-boy kiss goes mainstream
-
Sliwinski, A. (2006 c, October 28). Warm tea: The Bully boy-on-boy kiss goes mainstream. Joystiq. Retrieved August 2007 from http://www.joystiq.com/ 2006/10/28/warm-tea-the-bully-boy-on-boy-kiss-goes-mainstream/
-
(2006)
Joystiq
-
-
Sliwinski, A.1
-
74
-
-
17444427927
-
Multiple pleasures: Women and online gaming
-
Taylor, T.L. (2003). Multiple pleasures: Women and online gaming. Convergence, 9, 21-46.
-
(2003)
Convergence
, vol.9
, pp. 21-46
-
-
Taylor, T.L.1
-
75
-
-
84869539095
-
The game of wife
-
Thompson, C. (2004, April 7). The game of wife. Slate. Retrieved April 1, 2006, from http://www.slate.com/id/2098406/
-
(2004)
Slate
-
-
Thompson, C.1
-
78
-
-
0009038264
-
The Symbolic Annihilation of Women by the Mass Media
-
G. Tuchman, A. K. Daniels, & J. Benet (Eds.), New York: Oxford University Press.
-
Tuchman, G. (1978 b). The symbolic annihilation of women by the mass media. In G. Tuchman, A. K. Daniels, & J. Benet (Eds.), Hearth and home: Images of women in the mass media (pp. 3-38). New York: Oxford University Press.
-
(1978)
Hearth and Home: Images of Women in the Mass Media
, pp. 3-38
-
-
Tuchman, G.1
-
79
-
-
84944557242
-
For gay gamers, a virtual reality check CO1
-
Vargas, J.A. (2006, Saturday, March 11). For gay gamers, a virtual reality check CO1. The Washington Post.
-
(2006)
The Washington Post
-
-
Vargas, J.A.1
-
81
-
-
84869512038
-
-
Wikipedia
-
Wikipedia. (2006). Gay, lesbian, bisexual, and transgender characters in video games. (2007, May 31). In Wikipedia, The Free Encyclopedia. Retrieved, May 2007, from http://en.wikipedia.org/w/index.php?title=LGBT-characters-in-video- games&oldid=293548909
-
(2006)
Gay, Lesbian, Bisexual, and Transgender Characters in Video Games. (2007, May 31). in Wikipedia, the Free Encyclopedia
-
-
-
82
-
-
0036721830
-
Aggression, competition and computer games: Computer and human opponents
-
DOI 10.1016/S0747-5632(02)00009-2, PII S0747563202000092
-
Williams, R.B., & Clippinger, C.A. (2002). Aggression, competition and computer games: Computer and human opponents. Computers in Human Behavior, 18, 495-506. (Pubitemid 34771851)
-
(2002)
Computers in Human Behavior
, vol.18
, Issue.5
, pp. 495-506
-
-
Williams, R.B.1
Clippinger, C.A.2
|