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Volumn , Issue , 2008, Pages

Simulating educational physical experiments in augmented reality

Author keywords

Augmented reality; Mechanics; Physics education; Virtual reality

Indexed keywords

AUGMENTED REALITY APPLICATIONS; CURRENT TECHNOLOGY; GAMING MARKETS; IMMERSIVE VIRTUAL ENVIRONMENTS; INNOVATIVE TEACHING; PHYSICAL EXPERIMENTS; PHYSICS EDUCATION; PHYSICS ENGINE; REAL TIME; THREE-DIMENSIONAL VIRTUAL WORLD;

EID: 67650691288     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1507713.1507717     Document Type: Conference Paper
Times cited : (84)

References (23)
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    • Water on tap: The use of virtual reality as an educational tool
    • College of Engineering, Washington
    • BYRNE, C. 1996. Water on tap: The use of virtual reality as an educational tool. Tech. rep., University of Washington, College of Engineering, Washington.
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    • 0029735499 scopus 로고    scopus 로고
    • Sciencespace: Virtual realities for learning complex and abstract scientific concepts
    • DEDE, C., SALZMAN, M. C., AND LOFTIN, R. B. 1996. Sciencespace: Virtual realities for learning complex and abstract scientific concepts. Proceedings of IEEE VRAIS '96, 246-252.
    • (1996) Proceedings of IEEE VRAIS '96 , pp. 246-252
    • Dede, C.1    Salzman, M.C.2    Loftin, R.B.3
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    • 0037681614 scopus 로고    scopus 로고
    • Mathematics and geometry education with collaborative augmented reality
    • JUN
    • KAUFMANN, H., AND SCHMALSTIEG, D. 2003. Mathematics and geometry education with collaborative augmented reality. Computers & Graphics 27, 3 (Jun), 339-345.
    • (2003) Computers & Graphics 27 , vol.3 , pp. 339-345
    • Kaufmann, H.1    Schmalstieg, D.2
  • 14
    • 0038698892 scopus 로고    scopus 로고
    • Vr learning: potential and challenges for the use of 3d environments in education and training
    • G. Riva and C. Galamberti, Eds. IOS Press, Amsterdam
    • MANTOVANI, F. 2003. Vr learning: potential and challenges for the use of 3d environments in education and training. In Towards CyberPsychology: Mind, Cognitions and Society in the Internet Age, G. Riva and C. Galamberti, Eds. IOS Press, Amsterdam, 207-225.
    • (2003) Towards CyberPsychology: Mind, Cognitions and Society in the Internet Age , pp. 207-225
    • Mantovani, F.1
  • 21
    • 0031552897 scopus 로고    scopus 로고
    • The personal interaction panel - A two-handed interface for augmented reality
    • SZALAVARI, Z. S., AND GERVAUTZ, M. 1997. The personal interaction panel - a two-handed interface for augmented reality. Computer Graphics Forum 16, 3, 335-346.
    • (1997) Computer Graphics Forum 16 , vol.3 , pp. 335-346
    • Szalavari, Z.S.1    Gervautz, M.2
  • 23
    • 0013027278 scopus 로고
    • A conceptual basis for educational applications of virtual reality
    • WINN, W. 1993. A conceptual basis for educational applications of virtual reality. Technical Report TR 93-9.
    • (1993) Technical Report TR 93-9
    • Winn, W.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.