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Volumn 5484 LNCS, Issue , 2009, Pages 293-302

Swarming for games: Immersion in complex systems

Author keywords

[No Author keywords available]

Indexed keywords

COMPLEX INTERACTION; COMPLEX SYSTEMS; EMERGENT PHENOMENON; EVOLUTIONARY COMPUTATIONS; FLIGHT FORMATION; INTERACTION PARAMETERS; SWARM SYSTEMS; USER FRIENDLY INTERFACE; VIDEO PLAYERS;

EID: 67650667784     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-01129-0_33     Document Type: Conference Paper
Times cited : (12)

References (18)
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    • Aesthetics and Computation Group at the MIT Media Lab. October
    • Aesthetics and Computation Group at the MIT Media Lab. Processing language and programming environment (October 2008), http://processing.org/
    • (2008) Processing Language and Programming Environment
  • 2
    • 84892092331 scopus 로고    scopus 로고
    • Swarming and music
    • In: Miranda, E.R., Biles, J.A. (eds.). Springer, London
    • Blackwell, T.: Swarming and music. In: Miranda, E.R., Biles, J.A. (eds.) Evolutionary Computer Music, pp. 194-217. Springer, London (2007)
    • (2007) Evolutionary Computer Music , pp. 194-217
    • Blackwell, T.1
  • 7
    • 47249096227 scopus 로고    scopus 로고
    • AtomSwarm: A framework for swarm improvisation
    • In: Giacobini, M., et al. (eds.). Springer, Heidelberg
    • Jones, D.: AtomSwarm: A framework for swarm improvisation. In: Giacobini, M., et al. (eds.) EvoWorkshops 2008. LNCS, vol.4974, pp. 423-432. Springer, Heidelberg (2008)
    • (2008) EvoWorkshops 2008. LNCS , vol.4974 , pp. 423-432
    • Jones, D.1
  • 9
    • 84901406659 scopus 로고    scopus 로고
    • Evolutionary exploration of dynamic swarm behaviour
    • Canberra, Australia. IEEE Press, Los Alamitos
    • Kwong, H., Jacob, C.: Evolutionary exploration of dynamic swarm behaviour. In: Congress on Evolutionary Computation, Canberra, Australia. IEEE Press, Los Alamitos (2003)
    • (2003) Congress on Evolutionary Computation
    • Kwong, H.1    Jacob, C.2
  • 10
    • 33847620969 scopus 로고    scopus 로고
    • Ai in computer games
    • Nareyek, A.: Ai in computer games. Queue 1(10), 58-65 (2004)
    • (2004) Queue , vol.1 , Issue.10 , pp. 58-65
    • Nareyek, A.1
  • 12
    • 84971386868 scopus 로고    scopus 로고
    • Flocks, herds, and schools: A distributed behavioral model
    • Reynolds, C.W.: Flocks, herds, and schools: A distributed behavioral model. In: SIGGRAPH 1987 Conference Proceedings, vol.4, pp. 25-34 (1987)
    • SIGGRAPH 1987 Conference Proceedings , vol.4 , Issue.1987 , pp. 25-34
    • Reynolds, C.W.1
  • 14
    • 33745255765 scopus 로고    scopus 로고
    • Gameflow: A model for evaluating player enjoyment in games
    • Sweetser, P., Wyeth, P.: Gameflow: a model for evaluating player enjoyment in games. Comput. Entertain. 3(3), 3-13 (2005)
    • (2005) Comput. Entertain. , vol.3 , Issue.3 , pp. 3-13
    • Sweetser, P.1    Wyeth, P.2
  • 15
    • 47249159503 scopus 로고    scopus 로고
    • Genetic swarm grammar programming: Ecological breeding like a gardener
    • In: Srinivasan, D., Wang, L. (eds.). IEEE Press, Los Alamitos
    • von Mammen, S., Jacob, C.: Genetic swarm grammar programming: Ecological breeding like a gardener. In: Srinivasan, D., Wang, L. (eds.) 2007 IEEE Congress on Evolutionary Computation, pp. 851-858. IEEE Press, Los Alamitos (2007)
    • (2007) 2007 IEEE Congress on Evolutionary Computation , pp. 851-858
    • Von Mammen, S.1    Jacob, C.2
  • 16
    • 67650649050 scopus 로고    scopus 로고
    • The spatiality of swarms - Quantitative analysis of dynamic interaction networks
    • MIT Press, Cambridge
    • von Mammen, S., Jacob, C.: The spatiality of swarms - quantitative analysis of dynamic interaction networks. In: Proceedings of Artificial Life XI, pp. 662-669. MIT Press, Cambridge (2008)
    • (2008) Proceedings of Artificial Life XI , pp. 662-669
    • Von Mammen, S.1    Jacob, C.2


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