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Volumn 5538 LNCS, Issue , 2009, Pages 220-237

Boxed pervasive games: An experience with user-created pervasive games

Author keywords

End user programming; Games and infotainment; Pervasive computing; Pervasive games; Programming tools: integrated environments; User centered design

Indexed keywords

END USER PROGRAMMING; GAMES AND INFOTAINMENT; PERVASIVE COMPUTING; PERVASIVE GAMES; PROGRAMMING TOOLS: INTEGRATED ENVIRONMENTS; USER-CENTERED DESIGN;

EID: 67650287390     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-01516-8_16     Document Type: Conference Paper
Times cited : (5)

References (21)
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    • Hull, R., Clayton, B., Melamed, T.: Rapid Authoring of Mediascapes. In: Davies, N., Mynatt, E.D., Siio, I. (eds.) UbiComp 2004. LNCS, 3205, pp. 125-142. Springer, Heidelberg (2004) Boxed Pervasive Games: An Experience with User-Created Pervasive Games 237
    • Hull, R., Clayton, B., Melamed, T.: Rapid Authoring of Mediascapes. In: Davies, N., Mynatt, E.D., Siio, I. (eds.) UbiComp 2004. LNCS, vol. 3205, pp. 125-142. Springer, Heidelberg (2004) Boxed Pervasive Games: An Experience with User-Created Pervasive Games 237
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.