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Volumn , Issue , 2008, Pages 157-159

The effects of digital games on undergraduate players' flow experiences and affect

Author keywords

[No Author keywords available]

Indexed keywords

DIGITAL GAMES; EXPERIMENTAL DESIGN; FLOW EXPERIENCE; POSITIVE AFFECTS;

EID: 67549115205     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/DIGITEL.2008.11     Document Type: Conference Paper
Times cited : (16)

References (11)
  • 3
    • 33745597114 scopus 로고    scopus 로고
    • Psychological motives and online games addiction: A test of flow theory and humanistic needs theory for taiwanese adolescents
    • C. S. Wan and W. B. Chiou , "Psychological Motives and Online Games Addiction: A Test of Flow Theory and Humanistic Needs Theory for Taiwanese Adolescents", CyberPsychology & Behavior, 2006, 9(3), pp.317-324.
    • (2006) CyberPsychology & Behavior , vol.9 , Issue.3 , pp. 317-324
    • Wan, C.S.1    Chiou, W.B.2
  • 5
    • 36148993607 scopus 로고    scopus 로고
    • The good, the bad and the ugly: A meta-analytic review of positive and negative effects of violent video games
    • DOI 10.1007/s11126-007-9056-9
    • C. J. Ferguson, "The good, the bad and the ugly: A metaanalytic review of positive and negative effects of violent video games" Psychiatric Quarterly, 2007, 78(4), pp. 309- 316. (Pubitemid 350112274)
    • (2007) Psychiatric Quarterly , vol.78 , Issue.4 , pp. 309-316
    • Ferguson, C.J.1
  • 6
    • 67549086562 scopus 로고
    • Flow- The psychology of optimal experience
    • New York
    • M.Csikszentmihalyi, "Flow- The psychology of optimal experience." Harper Perennial press, New York, 1990.
    • (1990) Harper Perennial press
    • Csikszentmihalyi, M.1
  • 7
    • 33745600416 scopus 로고    scopus 로고
    • Affect and the computer game player: The effect of gender, personality, and game reinforcement structure on affective responses to computer game-play
    • DOI 10.1089/cpb.2006.9.308
    • J. Chumbley, M.Griffiths, "Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play" Cyberpsychology & Behavior, 2007, 9(3), pp. 308-316. (Pubitemid 43993248)
    • (2006) Cyberpsychology and Behavior , vol.9 , Issue.3 , pp. 308-316
    • Chumbley, J.1    Griffiths, M.2
  • 8
    • 84985801354 scopus 로고
    • Are you what you feel? The affective and cognitive determinants of selfjudgments
    • S. R. Levine, R. S. Wyer Jr., N. Schwarz, "Are you what you feel? The affective and cognitive determinants of selfjudgments." European Journal of Social Psychology, 1994, 24(1), pp. 63-77.
    • (1994) European Journal of Social Psychology , vol.24 , Issue.1 , pp. 63-77
    • Levine, S.R.1    Wyer, R.S.Jr.2    Schwarz, N.3
  • 9
    • 0036437988 scopus 로고    scopus 로고
    • Computer playfulness and anxiety: Positive and negative mediators of the system experience effect on perceived ease of use
    • DOI 10.1016/S0378-7206(02)00006-X, PII S037872060200006X
    • G. Hackbarth, V. Grover, M. Y. Yi, "Computer playfulness and anxiety: positive and negative mediators of the system experience effect on perceived ease of use." Information & Management, 2003, 40, pp. 221-232. (Pubitemid 35412510)
    • (2003) Information and Management , vol.40 , Issue.3 , pp. 221-232
    • Hackbarth, G.1    Grover, V.2    Yi, M.Y.3
  • 10
    • 27644516897 scopus 로고    scopus 로고
    • Flow on the net-detecting web users' positive affects and their flow states
    • H. Chen, Flow on the net- detecting web users' positive affects and their flow states". Computers in Human Behavior, 2006, 22(2), pp. 221-223.
    • (2006) Computers in Human Behavior , vol.22 , Issue.2 , pp. 221-223
    • Chen, H.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.