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Volumn , Issue , 2007, Pages

Peephole experiences - Field experiments with mixed reality hydroscopes in a marine center

Author keywords

Aesthetics of interaction; Hydroscope; Interaction design; Interactive spaces; Peephole

Indexed keywords

OCEAN ENGINEERING; OCEANOGRAPHY; VIRTUAL REALITY;

EID: 63549094138     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1389908.1389934     Document Type: Conference Paper
Times cited : (11)

References (23)
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    • Chalupecky, J. Marcel Duchamp: A Re-Evaluation. Translated by Paul Wilson, Artibus et Historiae. 6(11) 1985: 125-136.
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    • Learning from Museum Visits: Shaping Design Sensitivities
    • Jacko, J. and C. Stephanidis eds, Crete, June
    • Ciolfi, L. and L. Bannon (2003), "Learning from Museum Visits: Shaping Design Sensitivities", in Jacko, J. and C. Stephanidis (eds) Proceedings of HCI International 2003- Vol.1, Crete, June 2003
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    • Ciolfi, L.1    Bannon, L.2
  • 8
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    • Green, J., Schnädelbach, H., Koleva, B., Benford, S., Pridmore, T., Medina, K., Harris, E., and Smith, H. 2002. Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds. In CHI '02 Extended Abstracts on Human Factors in Computing Systems (Minneapolis, Minnesota, USA, April 20-25, 2002). CHI '02. ACM Press, New York, NY, 780-781. DOI= http://doi.acm.org/10.1145/506443.506594
    • Green, J., Schnädelbach, H., Koleva, B., Benford, S., Pridmore, T., Medina, K., Harris, E., and Smith, H. 2002. Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds. In CHI '02 Extended Abstracts on Human Factors in Computing Systems (Minneapolis, Minnesota, USA, April 20-25, 2002). CHI '02. ACM Press, New York, NY, 780-781. DOI= http://doi.acm.org/10.1145/506443.506594
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    • McCarthy, J., Wright, P., Wallace, J., and Dearden, A. The experience of enchantment in human- computer interaction. Journal Personal and Ubiquitous Computing Issue Volume 10, Number 6, October, 2006. Publisher Springer London. ISSN 1617-4909. Pages 369-378
  • 18
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    • Context-based design of mobile applications for museums: A Survey of existing practices
    • New York: ACM Press
    • Raptis, D., N. Tselios & N. Avouris (2005). "Context-based design of mobile applications for museums: a Survey of existing practices". In Proc. of MobileHCI?05. New York: ACM Press, 153-160.
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    • Art session 1: Augmented and virtual spaces for creative learning, collaboration, and play: Scenographies of the past and museums of the future: From the wunderkammer to body-driven interactive narrative spaces
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    • Sparacino, F. (2004). Art session 1: Augmented and virtual spaces for creative learning, collaboration, and play: Scenographies of the past and museums of the future: From the wunderkammer to body-driven interactive narrative spaces. 12th Annual Association for Computing Machinery International Conference on Multimedia, New York, 10-15 October 2004, pp. 72-79. New York: ACM Press.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.