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Volumn , Issue , 2006, Pages 21-28

Making the mainstream accessible: Redefining the game

Author keywords

accessibility; audiogames; multimodal interfaces; usability

Indexed keywords

3D STRUCTURE; COMPUTER GAME; MULTI-MODAL INTERFACES; TECHNIQUES USED; USER FEEDBACK;

EID: 62949199683     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1183316.1183321     Document Type: Conference Paper
Times cited : (59)

References (27)
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    • What video games have to teach us about learning and literacy
    • GEE, J. P. 2003. What video games have to teach us about learning and literacy. Comput. Entertain. 1, 1, 20-20.
    • (2003) Comput. Entertain. , vol.1 , Issue.1 , pp. 20-20
    • Gee, J.P.1
  • 14
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    • (2001) Shades of Doom
  • 15
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    • Audiogps: Spatial audio navigation with a minimal attention interface
    • HOLLAND, S., MORSE, D. R., AND GEDENRYD, H. 2002. Audiogps: Spatial audio navigation with a minimal attention interface. Personal Ubiquitous Comput. 6, 4, 253-259.
    • (2002) Personal Ubiquitous Comput. , vol.6 , Issue.4 , pp. 253-259
    • Holland, S.1    Morse, D.R.2    Gedenryd, H.3
  • 16
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    • Designing with auditory icons: How well do we identify auditory cues?
    • ACM Press, New York, NY, USA
    • MYNATT, E. D. 1994. Designing with auditory icons: how well do we identify auditory cues? In CHI '94: Conference companion on Human factors in computing systems, ACM Press, New York, NY, USA, 269-270.
    • (1994) CHI '94: Conference Companion on Human Factors in Computing Systems , pp. 269-270
    • Mynatt, E.D.1
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    • NESTA, AND EA, 2005. Futurelab. http://www.nestafuturelab.org/research/ teachingwithgames.htm.
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    • Multimodal error correction for speech user interfaces
    • SUHM, B., MYERS, B., AND WAIBEL, A. 2001. Multimodal error correction for speech user interfaces. ACM Trans. Comput.-Hum. Interact. 8, 1, 60-98.
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  • 23
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    • 3d shooting games, multimodal games, sound games and more working examples of the future of games for the blind
    • January
    • VELLEMAN, E., VAN TOL, R., HUIBERTS, S., AND VERWEY, H. 2004. 3d shooting games, multimodal games, sound games and more working examples of the future of games for the blind. Lecture Notes in Computer Science 3118 (January), 257-263.
    • (2004) Lecture Notes in Computer Science , vol.3118 , pp. 257-263
    • Velleman, E.1    Van Tol, R.2    Huiberts, S.3    Verwey, H.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.