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Volumn 4061 LNCS, Issue , 2006, Pages 380-387

Making the mainstream accessible: What's in a Game?

Author keywords

[No Author keywords available]

Indexed keywords

EDUCATION; INFORMATION DISSEMINATION; INFORMATION TECHNOLOGY; LEARNING AIDS FOR HANDICAPPED PERSONS; PROJECT MANAGEMENT;

EID: 33748540444     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/11788713_57     Document Type: Conference Paper
Times cited : (14)

References (18)
  • 1
    • 33748572187 scopus 로고    scopus 로고
    • 3d shooting games, multimodal games, sound games and more working examples of the future of games for the blind
    • Velleman, E., van Tol, R., Huiberts, S., Verwey, H.: 3d shooting games, multimodal games, sound games and more working examples of the future of games for the blind. Lecture Notes in Computer Science 3118 (2004) 257-263
    • (2004) Lecture Notes in Computer Science , vol.3118 , pp. 257-263
    • Velleman, E.1    Van Tol, R.2    Huiberts, S.3    Verwey, H.4
  • 2
    • 32344438631 scopus 로고    scopus 로고
    • Game accessibility case study: Terraformers - A real-time 3d graphic game
    • Virtual Reality and Associated Technologies
    • Westin, T.: Game accessibility case study: Terraformers - a real-time 3d graphic game. In: The Fifth International Conference on Disability, Virtual Reality and Associated Technologies. (2004)
    • (2004) The Fifth International Conference on Disability
    • Westin, T.1
  • 6
    • 24944465856 scopus 로고    scopus 로고
    • Tactons: Structured tactile messages for non-visual information display
    • Darlinghurst, Australia, Australia, Australian Computer Society, Inc.
    • Brewster, S., Brown, L.M.: Tactons: structured tactile messages for non-visual information display. In: CRPIT '04: Proceedings of the fifth conference on Australasian user interface, Darlinghurst, Australia, Australia, Australian Computer Society, Inc. (2004) 15-23
    • (2004) CRPIT '04: Proceedings of the Fifth Conference on Australasian User Interface , pp. 15-23
    • Brewster, S.1    Brown, L.M.2
  • 8
    • 0031141950 scopus 로고    scopus 로고
    • Using non-speech sound to overcome information overload
    • Brewster, S.A.: Using non-speech sound to overcome information overload. Displays 17 (1997)
    • (1997) Displays , vol.17
    • Brewster, S.A.1
  • 15
    • 84925050744 scopus 로고    scopus 로고
    • Performability and grid in an on demand world
    • Edinburgh, National eScience Centre
    • Berry, R.: Performability and grid in an on demand world. In: Grid Performability Modelling and Measurement, Edinburgh, National eScience Centre (2004)
    • (2004) Grid Performability Modelling and Measurement
    • Berry, R.1
  • 16
    • 84941151447 scopus 로고    scopus 로고
    • NESTA, EA: Futurelab. http://www.nestafuturelab.org/research/teachingwithgames.htm (2005)
    • (2005)
  • 17
    • 33748540997 scopus 로고    scopus 로고
    • What video games have to teach us about learning and literacy
    • Gee, J.P.: What video games have to teach us about learning and literacy. Comput. Entertain. 1(1) (2003) 20-20
    • (2003) Comput. Entertain. , vol.1 , Issue.1 , pp. 20-20
    • Gee, J.P.1
  • 18
    • 0035397648 scopus 로고    scopus 로고
    • Using a computer game to develop advanced ai
    • Laird, J.E.: Using a computer game to develop advanced ai. Computer 34 (2001) 70-75
    • (2001) Computer , vol.34 , pp. 70-75
    • Laird, J.E.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.