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Volumn 7, Issue 1, 2001, Pages 17-24

Deeper conversations with interactive art: Or why artists must program

(1)  Stern, Andrew a  

a NONE

Author keywords

[No Author keywords available]

Indexed keywords


EID: 61049217456     PISSN: 13548565     EISSN: 17487382     Source Type: Journal    
DOI: 10.1177/135485650100700103     Document Type: Article
Times cited : (9)

References (20)
  • 1
    • 79954090433 scopus 로고    scopus 로고
    • http://www.rhizome.org, http://www.artnetweb.com, http://www.walkerart. org/gallery9/beyondinterface.
    • Examples of web art can be found at http://www.adaweb.org, http://www.rhizome.org, http://www.artnetweb.com, http://www.walkerart.org/ gallery9/beyondinterface.
  • 8
    • 61049205519 scopus 로고    scopus 로고
    • The Cyberbiological Worlds of Nerve Garden
    • B. Damer, 'The Cyberbiological Worlds of Nerve Garden', Leonardo, 31, no. 5 (1998), pp. 389-392.
    • (1998) Leonardo , vol.31 , Issue.5 , pp. 389-392
    • Damer, B.1
  • 10
    • 85170557022 scopus 로고    scopus 로고
    • Embodied Cultural Agents: At the Intersection of Robotics, Cognitive Science and Interactive Art
    • Menlo Park: AAAI Press
    • S. Penny, 'Embodied Cultural Agents: at the Intersection of Robotics, Cognitive Science and Interactive Art', in Proceedings of the 1997 AAAI Fall Symposium, Socially Intelligent Agents (Menlo Park: AAAI Press, 1997).
    • (1997) Proceedings of the 1997 AAAI Fall Symposium, Socially Intelligent Agents
    • Penny, S.1
  • 11
    • 0003403480 scopus 로고
    • Integrating reactivity, goals and emotions in a broad agent
    • Technical Report CMU-CS-92-142, School of Computer Science Pittsburgh: Carnegie Mellon University
    • J. Bates, A.B. Loyall, and W.S. Reilly, 'Integrating reactivity, goals and emotions in a broad agent', Technical Report CMU-CS-92-142, School of Computer Science (Pittsburgh: Carnegie Mellon University, 1992).
    • (1992)
    • Bates, J.1    Loyall, A.B.2    Reilly, W.S.3
  • 15
    • 79953988752 scopus 로고
    • A Better Metaphor for Game Design: Conversation', and 'Fundamentals of Interactivity
    • February 2000
    • C. Crawford, 'A Better Metaphor for Game Design: Conversation', and 'Fundamentals of Interactivity', Interactive Entertainment Design (1993), at http://www.erasmatazz.com/library.html (February 2000).
    • (1993) Interactive Entertainment Design
    • Crawford, C.1
  • 18
    • 79953984997 scopus 로고    scopus 로고
    • found at, February 2000
    • Examples of current natural language understanding research can be found at http://www.lim.univ-mrs.fr/NLULP99 (February 2000).
  • 19
    • 61049233072 scopus 로고    scopus 로고
    • Autonomous Creations: Birthing Intelligent Agents
    • T. Binkley, 'Autonomous Creations: Birthing Intelligent Agents', Leonardo, 31, no. 5 (1998), pp. 333-36.
    • (1998) Leonardo , vol.31 , Issue.5 , pp. 333-336
    • Binkley, T.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.