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Volumn , Issue , 2007, Pages 881-888

Normative system games

Author keywords

Complexity; Games; Goals; Logic; Normative systems

Indexed keywords

COMPLEXITY; GAMES; GOALS; LOGIC; NORMATIVE SYSTEMS;

EID: 60349100388     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1329125.1329284     Document Type: Conference Paper
Times cited : (32)

References (16)
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    • Emerson, E.A.1
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    • Sometimes' and 'not never' revisited: On branching time versus linear time temporal, logic
    • E. A. Emerson and J. Y. Halpern. 'Sometimes' and 'not never' revisited: on branching time versus linear time temporal, logic. JnI. of the ACM, 33(1):151-178, 1986.
    • (1986) JnI. of the ACM , vol.33 , Issue.1 , pp. 151-178
    • Emerson, E.A.1    Halpern, J.Y.2
  • 10
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    • Choosing social laws for multi-agent systems: Minimality and simplicity
    • D. Fitoussi and M. Tennenholtz. Choosing social laws for multi-agent systems: Minimality and simplicity. Artificial Intelligence, 119(1-2):61-101, 2000.
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    • Fitoussi, D.1    Tennenholtz, M.2
  • 13
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    • On the synthesis of useful social laws for artificial agent societies
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    • The MIT Press: Cambridge, MA
    • Y. Shoham and M. Tennenholtz. On social laws for artificial agent societies: Off-line design. In Computational Theories of Interaction and Agency, pages 597-618. The MIT Press: Cambridge, MA, 1996.
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    • Social laws in alternating time: Effectiveness, feasibility, and synthesis
    • W. van der Hoek, M. Roberts, and M. Wooldridge. Social laws in alternating time: Effectiveness, feasibility, and synthesis. Synthese, 2007.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.