-
1
-
-
39049151374
-
On the sensitivity of online game playing time to network QoS
-
Barcelona, Spain, April
-
K.T. Chen, P. Huang, G.S. Wang, C.Y. Huang, and C.L. Lei, "On the sensitivity of online game playing time to network QoS," Proc. IEEE INFOCOM'06, pp.1-12, Barcelona, Spain, April 2006.
-
(2006)
Proc. IEEE INFOCOM'06
, pp. 1-12
-
-
Chen, K.T.1
Huang, P.2
Wang, G.S.3
Huang, C.Y.4
Lei, C.L.5
-
2
-
-
33750327181
-
Quantifying skype user satisfaction
-
Pisa, Italy, Sept.
-
K.T. Chen, C.Y. Huang, P. Huang, and C.L. Lei, "Quantifying skype user satisfaction," Proc. ACM SIGCOMM'06, pp.399-410, Pisa, Italy, Sept. 2006.
-
(2006)
Proc. ACM SIGCOMM'06
, pp. 399-410
-
-
Chen, K.T.1
Huang, C.Y.2
Huang, P.3
Lei, C.L.4
-
6
-
-
0034847662
-
Perceptual evaluation of speech quality (PESQ) -A new method for speech quality assessment of telephone networks and codecs
-
A. Rix, J. Beerends, M. Hollier, and A. Hekstra, "Perceptual evaluation of speech quality (PESQ) -A new method for speech quality assessment of telephone networks and codecs," Proc. IEEE International Conference on Acoustics, Speech, and Signal Processing, pp.73-76, 2001.
-
(2001)
Proc. IEEE International Conference on Acoustics, Speech, and Signal Processing
, pp. 73-76
-
-
Rix, A.1
Beerends, J.2
Hollier, M.3
Hekstra, A.4
-
8
-
-
33845382806
-
Nonparametric estimation from incomplete observations
-
E.L. Kaplan and P. Meier, "Nonparametric estimation from incomplete observations," J. American Statistical Association, vol.53, pp.437-481, 1958.
-
(1958)
J. American Statistical Association
, vol.53
, pp. 437-481
-
-
Kaplan, E.L.1
Meier, P.2
-
10
-
-
0000888765
-
A general definition of residuals (with discussion)
-
D.R. Cox and E.J. Snell, "A general definition of residuals (with discussion)," J. Royal Statistical Society, vol.B30, pp.248-275, 1968.
-
(1968)
J. Royal Statistical Society
, vol.B30
, pp. 248-275
-
-
Cox, D.R.1
Snell, E.J.2
-
12
-
-
33750697101
-
Comparing the effect of habit in the online game play of Australian and Indonesian gamers
-
Adelaide, Australia, Dec.
-
D.M.S. Ila and D. Lam, "Comparing the effect of habit in the online game play of Australian and Indonesian gamers," Proc. Australia and New Zealand Marketing Association Conference, Adelaide, Australia, Dec. 2003.
-
(2003)
Proc. Australia and New Zealand Marketing Association Conference
-
-
Ila, D.M.S.1
Lam, D.2
-
13
-
-
77954449451
-
The effects of loss and latency on user performance in Unreal Tournament 2003
-
ACM Press
-
T. Beigbeder, R. Coughlan, C. Lusher, J. Plunkett, E. Agu, and M. Claypool, "The effects of loss and latency on user performance in Unreal Tournament 2003," NetGames'04: Proc. 3nd Workshop on Network and System Support for Games, pp. 144-151, ACM Press, 2004.
-
(2004)
NetGames'04: Proc. 3nd Workshop on Network and System Support for Games
, pp. 144-151
-
-
Beigbeder, T.1
Coughlan, R.2
Lusher, C.3
Plunkett, J.4
Agu, E.5
Claypool, M.6
-
14
-
-
33747873700
-
Game traffic analysis: An MMORPG perspective
-
K.T. Chen, P. Huang, and C.L. Lei, "Game traffic analysis: An MMORPG perspective," Comput. Netw., vol.50, no.16, pp.3002-3023, 2006.
-
(2006)
Comput. Netw.
, vol.50
, Issue.16
, pp. 3002-3023
-
-
Chen, K.T.1
Huang, P.2
Lei, C.L.3
|