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Volumn 5334 LNCS, Issue , 2008, Pages 230-241

Making stories player-specific: Delayed authoring in interactive storytelling

Author keywords

[No Author keywords available]

Indexed keywords

MAKING PROCESS;

EID: 58449123099     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-89454-4_30     Document Type: Conference Paper
Times cited : (21)

References (12)
  • 2
    • 39049108755 scopus 로고    scopus 로고
    • Interaction, narrative, and drama creating an adaptive interactive narrative using performance arts theories
    • John Benjamins Publishing Company, Philadelphia
    • El-Nasr, M.S.: Interaction, narrative, and drama creating an adaptive interactive narrative using performance arts theories. In: Interaction Studies. 8(2), pp. 209-240. John Benjamins Publishing Company, Philadelphia (2007)
    • (2007) Interaction Studies , vol.8 , Issue.2 , pp. 209-240
    • El-Nasr, M.S.1
  • 6
    • 38049169793 scopus 로고    scopus 로고
    • Nakasone, A., Ishizuka, M.: ISRST: An interest based storytelling model using rhetorical relations. In: Hui, K.-c, Pan, Z., Chung, R.C.-k., Wang, C.C.L., Jin, X., Göbel, S., Li, E.C.-L. (eds.) EDUTAINMENT 2007. LNCS, 4469, pp. 324-335. Springer, Heidelberg (2007)
    • Nakasone, A., Ishizuka, M.: ISRST: An interest based storytelling model using rhetorical relations. In: Hui, K.-c, Pan, Z., Chung, R.C.-k., Wang, C.C.L., Jin, X., Göbel, S., Li, E.C.-L. (eds.) EDUTAINMENT 2007. LNCS, vol. 4469, pp. 324-335. Springer, Heidelberg (2007)
  • 7
    • 35048847093 scopus 로고    scopus 로고
    • Transferring game mastering laws to interactive digital storytelling
    • Göbel, S, Spierling, U, Hoffmann, A, Iurgel, I, Schneider, O, Dechau, J, Feix, A, eds, TIDSE 2004, Springer, Heidelberg
    • Peinado, F., Gervás, P.: Transferring game mastering laws to interactive digital storytelling. In: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 48-54. Springer, Heidelberg (2004)
    • (2004) LNCS , vol.3105 , pp. 48-54
    • Peinado, F.1    Gervás, P.2
  • 8
    • 58449102006 scopus 로고    scopus 로고
    • Valve Corporation
    • Valve Corporation: Half-life 2 (2004), http : //www.half-life2.com/
    • (2004) Half-life , vol.2
  • 10
    • 0031649660 scopus 로고    scopus 로고
    • Bayesian models for keyhole plan recognition in an adventure game
    • Kluwer Academic Publishers, Norwell
    • Albrecht, D.W., Zukerman, I., Nicholson, A.: Bayesian models for keyhole plan recognition in an adventure game. In: User Modeling and User-Adapted Interaction, vol. 8(1-2), pp. 5- 47. Kluwer Academic Publishers, Norwell (1998)
    • (1998) User Modeling and User-Adapted Interaction , vol.8 , Issue.1-2 , pp. 5-47
    • Albrecht, D.W.1    Zukerman, I.2    Nicholson, A.3
  • 12
    • 58449088605 scopus 로고    scopus 로고
    • Riedl, M.O., Stern, A., Dini, D., Alderman, J.: Dynamic experience management in virtual worlds for entertainment, education, and training. In: Tianfield, H. (ed.) International Transactions on Systems Science and Applications, 4(1), pp. 23-42. SIWN Press, Glasgow (2008)
    • Riedl, M.O., Stern, A., Dini, D., Alderman, J.: Dynamic experience management in virtual worlds for entertainment, education, and training. In: Tianfield, H. (ed.) International Transactions on Systems Science and Applications, vol. 4(1), pp. 23-42. SIWN Press, Glasgow (2008)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.