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Volumn 5334 LNCS, Issue , 2008, Pages 44-47

Lies and seductions

Author keywords

Computer game; Seduction; Social interaction

Indexed keywords

COMPUTER GAME; SEDUCTION; SOCIAL INTERACTION;

EID: 58449107407     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-89454-4_7     Document Type: Conference Paper
Times cited : (3)

References (6)
  • 2
    • 58449089984 scopus 로고    scopus 로고
    • Goals, Affects, and Empathy in Games
    • Reggio Emilia, Italy
    • Lankoski, P.: Goals, Affects, and Empathy in Games. In: Philosophy of Computer Games. Reggio Emilia, Italy (2007)
    • (2007) Philosophy of Computer Games
    • Lankoski, P.1
  • 3
    • 84858982823 scopus 로고    scopus 로고
    • Gameplay Design Patterns for Believable Non-Player Characters
    • Tokyo
    • Lankoski, P., Björk, S.: Gameplay Design Patterns for Believable Non-Player Characters. In: Situated Play. Digra Japan, Tokyo (2007)
    • (2007) Situated Play. Digra Japan
    • Lankoski, P.1    Björk, S.2
  • 4
    • 84873382097 scopus 로고    scopus 로고
    • Gameplay Design Patterns for Social Networks and Conflicts
    • John Moores University, Liverpool
    • Lankoski, P., Björk, S.: Gameplay Design Patterns for Social Networks and Conflicts. In: GDTW 2007. John Moores University, Liverpool (2007)
    • (2007) GDTW
    • Lankoski, P.1    Björk, S.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.