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Volumn , Issue , 2007, Pages 416-423
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Gameplay design patterns for believable non-player characters
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Author keywords
Game design; Gameplay design patterns; Non player character; The elder scrolls IV: Oblivion
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Indexed keywords
DESIGN PATTERNS;
EMOTIONAL ATTACHMENTS;
GAME DESIGN;
GAMEPLAY;
HUMAN BODIES;
INTERACTIVE ENVIRONMENTS;
NATURAL LANGUAGES;
NON-PLAYER CHARACTER;
PERSONAL DEVELOPMENT;
THE ELDER SCROLLS IV: OBLIVION;
COMPUTER SOFTWARE;
INTERACTIVE COMPUTER GRAPHICS;
INTELLIGENT SYSTEMS;
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EID: 84858982823
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (62)
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References (23)
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