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Volumn , Issue , 2007, Pages 416-423

Gameplay design patterns for believable non-player characters

Author keywords

Game design; Gameplay design patterns; Non player character; The elder scrolls IV: Oblivion

Indexed keywords

DESIGN PATTERNS; EMOTIONAL ATTACHMENTS; GAME DESIGN; GAMEPLAY; HUMAN BODIES; INTERACTIVE ENVIRONMENTS; NATURAL LANGUAGES; NON-PLAYER CHARACTER; PERSONAL DEVELOPMENT; THE ELDER SCROLLS IV: OBLIVION;

EID: 84858982823     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (62)

References (23)
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    • Lankoski, P. "Goals, Affects, and Empathy in Games," in Philosophy of Computer Games (Reggio Emilia, Italy, 25-27 January, 2007).
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    • Morrison, I.1    Ziemke, T.2
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    • Zwaan, R.A.1    Radvansky, G.A.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.