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Volumn , Issue , 2007, Pages 88-90

From synthetic characters to virtual actors

Author keywords

[No Author keywords available]

Indexed keywords

AGENT ARCHITECTURES; COGNITIVE APPRAISAL; EMERGENT NARRATIVE; OCC MODEL; SYNTHETIC CHARACTER; VIRTUAL ACTORS;

EID: 58449086308     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (15)

References (20)
  • 1
    • 20344388239 scopus 로고    scopus 로고
    • Towards a narrative theory for virtual reality
    • Springer
    • Aylett, R.S & Louchart, S 2003. Towards a Narrative Theory for Virtual Reality. Virtual Reality 7: 2-9 Springer.
    • (2003) Virtual Reality , vol.7 , pp. 2-9
    • Aylett, R.S.1    Louchart, S.2
  • 3
    • 33744797934 scopus 로고    scopus 로고
    • Feeling and reasoning: A computational model
    • Springer
    • Dias, J & Paiva, A. 2005. Feeling and Reasoning: A Computational Model. EPIA 2005. Springer. pp 127 - 140.
    • (2005) EPIA 2005 , pp. 127-140
    • Dias, J.1    Paiva, A.2
  • 4
    • 84858985927 scopus 로고
    • A process model of emotions in a multi-Agent system
    • PhD Thesis
    • Elliot C. 1992. "The Affective Reasoner": A process model of emotions in a multi-Agent system".PhD Thesis.
    • (1992) The Affective Reasoner
    • Elliot, C.1
  • 5
    • 17044393001 scopus 로고    scopus 로고
    • Lessons from emotion psychology for the design of lifelike characters
    • Gratch, J & Marsella, S 2005. Lessons From Emotion Psychology For The Design Of Lifelike Characters. Applied Artificial Intelligence 19(3-4): 215-233.
    • (2005) Applied Artificial Intelligence , vol.19 , Issue.3-4 , pp. 215-233
    • Gratch, J.1    Marsella, S.2
  • 7
    • 0034826570 scopus 로고    scopus 로고
    • It knows what you are going to do: Adding anticipation to a Quakebot
    • ACM, Montreal 2001
    • Laird, J. 2001. It knows what you are going to do: Adding anticipation to a Quakebot. Autonomous Agents, 385-392, ACM, Montreal 2001.
    • (2001) Autonomous Agents , pp. 385-392
    • Laird, J.1
  • 9
    • 9444220866 scopus 로고    scopus 로고
    • Solving the narrative paradox in VEs- Lessons from RPGs
    • LNAI 2792 Springer 2003
    • Louchart, S, & Aylett, R.S: 2003. Solving the Narrative Paradox in VEs - Lessons from RPGs. IVA 2003, LNAI 2792 Springer 2003 pp244-248.
    • (2003) IVA 2003 , pp. 244-248
    • Louchart, S.1    Aylett, R.S.2
  • 10
    • 38149125980 scopus 로고    scopus 로고
    • Evaluating synthetic actors
    • to appear
    • Louchart, S, & Aylett, R.S: 2007. Evaluating Synthetic Actors. AISB 2007 - To appear.
    • (2007) AISB 2007
    • Louchart, S.1    Aylett, R.S.2
  • 11
    • 0002632010 scopus 로고    scopus 로고
    • Towards integrating plot and character for interactive drama- Working notes of the social intelligent agents: The human in the loop
    • Mateas, M & Stern, A 2000. Towards Integrating Plot and Character for Interactive Drama - Working notes of the Social Intelligent Agents: The Human in the loop, AAAI Fall Symposia 2000.
    • (2000) AAAI Fall Symposia 2000
    • Mateas, M.1    Stern, A.2
  • 15
    • 4544290807 scopus 로고    scopus 로고
    • An intent-driven planner for multi-Agent story generation
    • Riedl, M & R. Michael Young 2004. An intent-driven planner for multi-Agent story generation. AAMAS.
    • (2004) AAMAS
    • Riedl, M.1    Young, R.M.2
  • 16
    • 0036957385 scopus 로고    scopus 로고
    • A conceptual framework for mixed reality environments: Designing novel learning activities for young children
    • Rogers, Y., Scaife, M., Gabrielli, S., Smith, H. and Harris, E. 2002. A conceptual framework for mixed reality environments: Designing novel learning activities for young children. Presence, 11, 677-686.
    • (2002) Presence , vol.11 , pp. 677-686
    • Rogers, Y.1    Scaife, M.2    Gabrielli, S.3    Smith, H.4    Harris, E.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.