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Volumn , Issue , 2008, Pages 2419-2422

Child computer interaction

Author keywords

Children; HCI; Learning; Play

Indexed keywords

CHILDREN; COMPUTER INTERACTIONS; HCI; LEARNING; PLAY; WORKING GROUPS;

EID: 57049176578     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1358628.1358697     Document Type: Conference Paper
Times cited : (22)

References (18)
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    • Druin, A., ed. The Design of Children's technology. 1999, Morgan Kaufmann Publishers, Inc: San Francisco, CA.
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  • 4
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    • Children's use of mouse-based interfaces to control virtual travel
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  • 5
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    • Druin, A. Cooperative inquiry: Developing new technologies for children with children, in CHI99. 1999: ACM Press.
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  • 6
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    • Mobile Phones for the Next Generation: Device Designs for Teenagers
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    • Berg, S., A.S. Taylor, and R. Harper. Mobile Phones for the Next Generation: Device Designs for Teenagers, in CHI 2003. 2003. Ft Lauderdale, Florida: ACM Press.
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    • Berg, S.1    Taylor, A.S.2    Harper, R.3
  • 7
    • 43749086281 scopus 로고    scopus 로고
    • Measuring Fun -Usability Testing for Children
    • York, England: BCS HCI Group
    • Read, J.C. and S.J. MacFarlane. Measuring Fun -Usability Testing for Children, in Computers and Fun 3. 2000. York, England: BCS HCI Group.
    • (2000) Computers and Fun 3
    • Read, J.C.1    MacFarlane, S.J.2
  • 8
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    • Oops! Silly me! Errors in a Handwriting Recognition-based Text entry Interface for Children
    • Aarhus, Denmark: ACM Press
    • Read, J.C., S.J. MacFarlane, and C. Casey. Oops! Silly me! Errors in a Handwriting Recognition-based Text entry Interface for Children, in NordiChi 2002. 2002. Aarhus, Denmark: ACM Press.
    • (2002) NordiChi 2002
    • Read, J.C.1    MacFarlane, S.J.2    Casey, C.3
  • 9
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    • Bluebells: A Design Method for Child-Centred Product Development
    • Oslo: ACM Press
    • Kelly, S.R., et al. Bluebells: A Design Method for Child-Centred Product Development, in NordiChi 2006. 2006. Oslo: ACM Press.
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  • 10
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    • Conceptual Framework for Mixed Reality Environments: Designing Novel Learning Activities for Young Children.
    • Rogers, Y., et al., Conceptual Framework for Mixed Reality Environments: Designing Novel Learning Activities for Young Children. . Presence Teleoperators and Virtual Environments, 2002. 11(6).
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  • 11
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    • Case Study: The Design of CBC4Kids' StoryBuilder
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  • 12
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    • All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten
    • Washington, DC: ACM
    • Resnick, M. All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten. . in Creativity & Cognition,. 2007. Washington, DC: ACM.
    • (2007) Creativity & Cognition
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  • 13
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    • A review of research methods in Children's technology design
    • Boulder, Colorado: ACM Press
    • Jensen, J.J. and M.B. Skov. A review of research methods in Children's technology design, in IDC 2005. 2005. Boulder, Colorado: ACM Press.
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    • Jensen, J.J.1    Skov, M.B.2
  • 14
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    • Design for Children
    • G. Salvendy, Editor, John Wiley: Hoboken, NJ. p
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  • 15
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  • 16
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    • Antle, A.N. The CTI Framework: Informing the design of tangible and spatial interactive systems for children
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    • Antle, A.N. Antle, A.N. The CTI Framework: Informing the design of tangible and spatial interactive systems for children, . in First International Conference on Tangible and Embedded Interaction. 2007. Baton Rouge: ACM.
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  • 17
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.